hey that is a good idea!

----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, January 31, 2008 2:56 PM
Subject: [Audyssey] copyright solution


>  Well, it seems to me there is an easy solution to this problem.
>  Make your game with generic sounds for everything, don't give it a title
> that is a licensed name, then upon game release a zip file mysteriously
> appears on the net that has all the sounds from the Star Wars universe or
> whatever that neatly plugs into the game and replaces all sounds.
>  The zip replacement would have no trackable source, and certainly would
> not have anything to do with the company that released this generic game, 
> it
> just happened that a fan released a sound pack for it as far as they know
> and nothing they can do about it in any realistic way.
>    This would cut into sales a bit, as you would not have a household name
> to market the game with, but word would get out quickly enough amongst the
> game community about what the deal was, and the sound pack would soon be
> shared amongst players.
>  If you use this idea, you can send a cut of the profits to
> [EMAIL PROTECTED], grin.
>  Later,
>  Che
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Thursday, January 31, 2008 10:43 AM
> Subject: Re: [Audyssey] copyrights
>
>
>> Hi Josh,
>> Unfortunately, that kind of thinking doesn't do anyone any good. That
>> won't stop them for suing for damages if they decided to take it to that
>> extreme. Besides which if they get a court order to destroy my materials
>> and I fail to comply with that court order that could be seenas contempt
>> of court.
>> About the only way I know of to protect myself from that type of
>> situation would either clone the software without using trade marks or
>> design all of my copyrighted games under a open source license
>> agreement. If I go with an open source license agreement that puts all
>> of my hard work in the public domain with no financial backing for the
>> product. Yeah, you guys get a free game, but what money or financial
>> gain do I get out of it?
>>
>>
>> josh wrote:
>>> Hi thomas,
>>>
>>> if i were you, I would make the game, and then if they ask you to 
>>> destroy
>>> it, say, well you see, I'd really like to, but the game has already been
>>> sold to blind people all over the world including in the middle eastern
>>> countries.
>>>
>>
>>
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>
>
>
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