Right now I'm running it on the Windows side, but would very much  
love to be running it under Leopard.  <smile>  I really dislike using  
windows in general.

   Anyway, there is a port of the ZQuake engine that runs on Mac, but  
porting the actual game is something quite a bit more complicated, but  
not prohibitively so, so over the next few months, when time  
permits,I'll be looking into this with the help of Matthew / SEbby,  
the original devs, as they'll be making the latest version of the code  
available in the next couple of weeks.

Have a great day!…

Smiles,

Cara  :)


On Feb 18, 2008, at 3:00 AM, william lomas wrote:

> hi can audio quake by the way play on a macintosh or not
> woudln't that be cool if it could for us mac users
>
> On 18 Feb 2008, at 05:35, Cara Quinn wrote:
>
>>  Roll?  Are you talking about rolling in the air?  they do spin
>> randomly in AQ, but as it's in the air and they aren't very large,  
>> you
>> don't hear it.
>>
>>  The grenade launcher fires the grenade out and up, so it arcs and
>> often bounces off of objects before it gets near its target area.
>>
>>  Incidentally, the grenade launcher in Audio Quake sounds pretty
>> much exactly like a real one, including the grenade leaving it and
>> flying away.
>>
>> Perhaps I'm not clear on what your saying?…
>>
>> Smiles,
>>
>> Cara  :)
>>
>>
>> On Feb 17, 2008, at 1:18 PM, shaun everiss wrote:
>>
>>> That game really sounds good.
>>> Fists and pipes sounded like fists and pipes.
>>> The machine gun sounded chunky and the launcher.
>>> Well you would expect to hear the thing launch and the projectile
>>> role to the target then blow.
>>> In audioquake this does not happen.
>>> The grenades bounce a little and you hear them clunk but they do not
>>> role.
>>> Unless you use the modified ww2 soundmod that is.
>>> At 06:13 a.m. 18/02/2008, you wrote:
>>>> Hi Liam,
>>>> Dude, that sample game sounds awesome. I love the sound effects.
>>>> Don't
>>>> know what it is about but the game action reminds me of a few
>>>> games I
>>>> played ages ago. The pipe attack reminds me of the bats and pipes
>>>> you
>>>> could pick up in Double Dragon and beat the holy crap out of the
>>>> enemies. The Pistils, sniper rifles, machine guns, are pretty
>>>> awsome as
>>>> well.
>>>>
>>>>
>>>> Liam Erven wrote:
>>>>> Hey Hey!
>>>>>
>>>>> I'm in a great mood.  I just happened to get bored and decide it
>>>>> was high time to update everyone with what was happening in the
>>>>> not so sunny land of LWorks.  How many game programmers will send
>>>>> random messages like this at 1 in the morning to say they have
>>>>> something for you to listen to?  And to make it even better, I'm
>>>>> not going to say what this audio is of.  All I'll tell you is,
>>>>> it's part of a new engine I'm working on.  No specifics about the
>>>>> game have been released, but you can always guess if you want.
>>>>> and no.  it's not super Liam 2.  grins.
>>>>> you can hear it at
>>>>> http://www.l-works.net/newgame.mp3
>>>>>
>>>>> I have been programming all night, and I'm extremely excited.
>>>>>
>>>>> Liam
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