hi can audio quake by the way play on a macintosh or not
woudln't that be cool if it could for us mac users

On 18 Feb 2008, at 05:35, Cara Quinn wrote:

>   Roll?  Are you talking about rolling in the air?  they do spin
> randomly in AQ, but as it's in the air and they aren't very large, you
> don't hear it.
>
>   The grenade launcher fires the grenade out and up, so it arcs and
> often bounces off of objects before it gets near its target area.
>
>   Incidentally, the grenade launcher in Audio Quake sounds pretty
> much exactly like a real one, including the grenade leaving it and
> flying away.
>
> Perhaps I'm not clear on what your saying?…
>
> Smiles,
>
> Cara  :)
>
>
> On Feb 17, 2008, at 1:18 PM, shaun everiss wrote:
>
>> That game really sounds good.
>> Fists and pipes sounded like fists and pipes.
>> The machine gun sounded chunky and the launcher.
>> Well you would expect to hear the thing launch and the projectile
>> role to the target then blow.
>> In audioquake this does not happen.
>> The grenades bounce a little and you hear them clunk but they do not
>> role.
>> Unless you use the modified ww2 soundmod that is.
>> At 06:13 a.m. 18/02/2008, you wrote:
>>> Hi Liam,
>>> Dude, that sample game sounds awesome. I love the sound effects.
>>> Don't
>>> know what it is about but the game action reminds me of a few  
>>> games I
>>> played ages ago. The pipe attack reminds me of the bats and pipes  
>>> you
>>> could pick up in Double Dragon and beat the holy crap out of the
>>> enemies. The Pistils, sniper rifles, machine guns, are pretty
>>> awsome as
>>> well.
>>>
>>>
>>> Liam Erven wrote:
>>>> Hey Hey!
>>>>
>>>> I'm in a great mood.  I just happened to get bored and decide it
>>>> was high time to update everyone with what was happening in the
>>>> not so sunny land of LWorks.  How many game programmers will send
>>>> random messages like this at 1 in the morning to say they have
>>>> something for you to listen to?  And to make it even better, I'm
>>>> not going to say what this audio is of.  All I'll tell you is,
>>>> it's part of a new engine I'm working on.  No specifics about the
>>>> game have been released, but you can always guess if you want.
>>>> and no.  it's not super Liam 2.  grins.
>>>> you can hear it at
>>>> http://www.l-works.net/newgame.mp3
>>>>
>>>> I have been programming all night, and I'm extremely excited.
>>>>
>>>> Liam
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>>>
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