This sounds really cool! Though its about 2 in the morning and I have to get 
up in about five hours- so I'd best be getting to bed.




Have a good day from Tyler C. Wood!

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AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
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----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Jeremy Gilley" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Sunday, February 17, 2008 8:43 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> http://www.l-works.net/newgame.mp3
>
> Just call me the link dispensor!
>
> Beware the Grue!
>
> Dark.
> ----- Original Message ----- 
> From: "Jeremy Gilley" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, February 18, 2008 2:14 AM
> Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>> any chance you can resubmit the link to listen? i downloaded it, but
>> forgot
>> where i downloaded it to.
>> ----- Original Message ----- 
>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, February 17, 2008 8:11 PM
>> Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>> well.  it really wasn't supposed to sound realistic.  I'll probably be
>>> fixing that in the future.  and you guys will like the bouncing grenades
>>> much more now.  they're easier to track as they move.
>>>
>>> ----- Original Message ----- 
>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Sunday, February 17, 2008 5:10 PM
>>> Subject: Re: [Audyssey] super secret audio from LWorks
>>>
>>>
>>>> yeah machinegun didn't sound all that realistic to me. I really liked
>>>> the
>>>> grenades when they roll though. sounds great!
>>>>
>>>> ----- Original Message ----- 
>>>> From: "shaun everiss" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <[email protected]>
>>>> Sent: Sunday, February 17, 2008 4:18 PM
>>>> Subject: Re: [Audyssey] super secret audio from LWorks
>>>>
>>>>
>>>>> That game really sounds good.
>>>>> Fists and pipes sounded like fists and pipes.
>>>>> The machine gun sounded chunky and the launcher.
>>>>> Well you would expect to hear the thing launch and the projectile role
>>>>> to
>>>>> the target then blow.
>>>>> In audioquake this does not happen.
>>>>> The grenades bounce a little and you hear them clunk but they do not
>>>>> role.
>>>>> Unless you use the modified ww2 soundmod that is.
>>>>> At 06:13 a.m. 18/02/2008, you wrote:
>>>>>>Hi Liam,
>>>>>>Dude, that sample game sounds awesome. I love the sound effects. Don't
>>>>>>know what it is about but the game action reminds me of a few games I
>>>>>>played ages ago. The pipe attack reminds me of the bats and pipes you
>>>>>>could pick up in Double Dragon and beat the holy crap out of the
>>>>>>enemies. The Pistils, sniper rifles, machine guns, are pretty awsome 
>>>>>>as
>>>>>>well.
>>>>>>
>>>>>>
>>>>>>Liam Erven wrote:
>>>>>>> Hey Hey!
>>>>>>>
>>>>>>> I'm in a great mood.  I just happened to get bored and decide it was
>>>>>>> high time to update everyone with what was happening in the not so
>>>>>>> sunny
>>>>>>> land of LWorks.  How many game programmers will send random messages
>>>>>>> like this at 1 in the morning to say they have something for you to
>>>>>>> listen to?  And to make it even better, I'm not going to say what
>>>>>>> this
>>>>>>> audio is of.  All I'll tell you is, it's part of a new engine I'm
>>>>>>> working on.  No specifics about the game have been released, but you
>>>>>>> can
>>>>>>> always guess if you want.  and no.  it's not super Liam 2.  grins.
>>>>>>> you can hear it at
>>>>>>> http://www.l-works.net/newgame.mp3
>>>>>>>
>>>>>>> I have been programming all night, and I'm extremely excited.
>>>>>>>
>>>>>>> Liam
>>>>>>> ---
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>>>>>>
>>>>>>
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