Hi,
On the contrary, once I handled the interface, which took about a half 
hour, the game became almost to easy. I was able to beat all 9 boxers 
of the first game on the same day it was released. If the interface is 
made easier, the game will become simplified to the point where it 
won't be worth playing.
Original message:
> I agree it was quite hard and I never got the hang of it. I would prefer a
> interface like this. Punch P Block B etc Etc Kick K. hth from Mich Verrier
> from New Liskeard Ontario Canada.
> ----- Original Message -----
> From: "Bryan" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Tuesday, February 19, 2008 10:40 AM
> Subject: Re: [Audyssey] Any suggestions for the savage gamut?


>> Not for me it didn't, and I read the thing. I just thought the interface
>> was
>> too complicated.
>> Time is an illusion, lunchtime doubly so.
>> ----- Original Message -----
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Tuesday, February 19, 2008 8:17 AM
>> Subject: Re: [Audyssey] Any suggestions for the savage gamut?


>>> I actually disagree there Bryan, getting to grips with the interface was
>>> the
>>> only challenge I found in the game. the manual explained the key combos
>>> for
>>> punches and counter punches fairly well, and once you'd learnt these the
>>> game became easy.

>>> beware the Grue!


>>> Dark.
>>> ----- Original Message -----
>>> From: "Bryan" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Tuesday, February 19, 2008 3:11 PM
>>> Subject: Re: [Audyssey] Any suggestions for the savage gamut?


>>>> Certainly. A less complicated interface would be nice. I simply can't
>>>> remember all those key combinations.
>>>> Time is an illusion, lunchtime doubly so.
>>>> ----- Original Message -----
>>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <[email protected]>
>>>> Sent: Tuesday, February 19, 2008 7:53 AM
>>>> Subject: [Audyssey] Any suggestions for the savage gamut?


>>>>> Hey all,
>>>>> Damien can't send any email, so I'm posting this on his behalf. Is
>>>>> there
>>>>> anything you guys want him to work on for this game? He took over the
>>>>> project so if you guys have any suggestions make sure to let him know!
>>>>> Good day to you all!


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