And you dodge to the left or right and duck to avid punches. Then there was 
one button assigned to the left fist and one to the right. Nice and simple.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Jeremy Gilley" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, February 19, 2008 3:38 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


> like the old tyson knockout game for the old nintendo system? you have to
> collect stars to get a really good punch in.
> ----- Original Message ----- 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Tuesday, February 19, 2008 11:57 AM
> Subject: Re: [Audyssey] Any suggestions for the savage gamut?
>
>
>> I'm glad there's someone who agrees with me on this.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>> ----- Original Message ----- 
>> From: "Karl" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Tuesday, February 19, 2008 4:46 PM
>> Subject: Re: [Audyssey] Any suggestions for the savage gamut?
>>
>>
>>> Hi,
>>> On the contrary, once I handled the interface, which took about a half
>>> hour, the game became almost to easy. I was able to beat all 9 boxers
>>> of the first game on the same day it was released. If the interface is
>>> made easier, the game will become simplified to the point where it
>>> won't be worth playing.
>>> Original message:
>>>> I agree it was quite hard and I never got the hang of it. I would 
>>>> prefer
>>>> a
>>>> interface like this. Punch P Block B etc Etc Kick K. hth from Mich
>>>> Verrier
>>>> from New Liskeard Ontario Canada.
>>>> ----- Original Message -----
>>>> From: "Bryan" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <[email protected]>
>>>> Sent: Tuesday, February 19, 2008 10:40 AM
>>>> Subject: Re: [Audyssey] Any suggestions for the savage gamut?
>>>
>>>
>>>>> Not for me it didn't, and I read the thing. I just thought the
>>>>> interface
>>>>> was
>>>>> too complicated.
>>>>> Time is an illusion, lunchtime doubly so.
>>>>> ----- Original Message -----
>>>>> From: "Dark" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" <[email protected]>
>>>>> Sent: Tuesday, February 19, 2008 8:17 AM
>>>>> Subject: Re: [Audyssey] Any suggestions for the savage gamut?
>>>
>>>
>>>>>> I actually disagree there Bryan, getting to grips with the interface
>>>>>> was
>>>>>> the
>>>>>> only challenge I found in the game. the manual explained the key
>>>>>> combos
>>>>>> for
>>>>>> punches and counter punches fairly well, and once you'd learnt these
>>>>>> the
>>>>>> game became easy.
>>>
>>>>>> beware the Grue!
>>>
>>>
>>>>>> Dark.
>>>>>> ----- Original Message -----
>>>>>> From: "Bryan" <[EMAIL PROTECTED]>
>>>>>> To: "Gamers Discussion list" <[email protected]>
>>>>>> Sent: Tuesday, February 19, 2008 3:11 PM
>>>>>> Subject: Re: [Audyssey] Any suggestions for the savage gamut?
>>>
>>>
>>>>>>> Certainly. A less complicated interface would be nice. I simply 
>>>>>>> can't
>>>>>>> remember all those key combinations.
>>>>>>> Time is an illusion, lunchtime doubly so.
>>>>>>> ----- Original Message -----
>>>>>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>>>>>> To: "Gamers Discussion list" <[email protected]>
>>>>>>> Sent: Tuesday, February 19, 2008 7:53 AM
>>>>>>> Subject: [Audyssey] Any suggestions for the savage gamut?
>>>
>>>
>>>>>>>> Hey all,
>>>>>>>> Damien can't send any email, so I'm posting this on his behalf. Is
>>>>>>>> there
>>>>>>>> anything you guys want him to work on for this game? He took over
>>>>>>>> the
>>>>>>>> project so if you guys have any suggestions make sure to let him
>>>>>>>> know!
>>>>>>>> Good day to you all!
>>>
>>>
>>>>>>>> ---
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