Hi dark.
I agree with you too, the key combo's just confuses me.
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, February 19, 2008 6:57 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


> I'm glad there's someone who agrees with me on this.
>
> Beware the Grue!
>
> Dark.
>
> ----- Original Message ----- 
> From: "Karl" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, February 19, 2008 4:46 PM
> Subject: Re: [Audyssey] Any suggestions for the savage gamut?
>
>
>> Hi,
>> On the contrary, once I handled the interface, which took about a half
>> hour, the game became almost to easy. I was able to beat all 9 boxers
>> of the first game on the same day it was released. If the interface is
>> made easier, the game will become simplified to the point where it
>> won't be worth playing.
>> Original message:
>>> I agree it was quite hard and I never got the hang of it. I would prefer
>>> a
>>> interface like this. Punch P Block B etc Etc Kick K. hth from Mich
>>> Verrier
>>> from New Liskeard Ontario Canada.
>>> ----- Original Message -----
>>> From: "Bryan" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Tuesday, February 19, 2008 10:40 AM
>>> Subject: Re: [Audyssey] Any suggestions for the savage gamut?
>>
>>
>>>> Not for me it didn't, and I read the thing. I just thought the 
>>>> interface
>>>> was
>>>> too complicated.
>>>> Time is an illusion, lunchtime doubly so.
>>>> ----- Original Message -----
>>>> From: "Dark" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <[email protected]>
>>>> Sent: Tuesday, February 19, 2008 8:17 AM
>>>> Subject: Re: [Audyssey] Any suggestions for the savage gamut?
>>
>>
>>>>> I actually disagree there Bryan, getting to grips with the interface
>>>>> was
>>>>> the
>>>>> only challenge I found in the game. the manual explained the key 
>>>>> combos
>>>>> for
>>>>> punches and counter punches fairly well, and once you'd learnt these
>>>>> the
>>>>> game became easy.
>>
>>>>> beware the Grue!
>>
>>
>>>>> Dark.
>>>>> ----- Original Message -----
>>>>> From: "Bryan" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" <[email protected]>
>>>>> Sent: Tuesday, February 19, 2008 3:11 PM
>>>>> Subject: Re: [Audyssey] Any suggestions for the savage gamut?
>>
>>
>>>>>> Certainly. A less complicated interface would be nice. I simply can't
>>>>>> remember all those key combinations.
>>>>>> Time is an illusion, lunchtime doubly so.
>>>>>> ----- Original Message -----
>>>>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>>>>> To: "Gamers Discussion list" <[email protected]>
>>>>>> Sent: Tuesday, February 19, 2008 7:53 AM
>>>>>> Subject: [Audyssey] Any suggestions for the savage gamut?
>>
>>
>>>>>>> Hey all,
>>>>>>> Damien can't send any email, so I'm posting this on his behalf. Is
>>>>>>> there
>>>>>>> anything you guys want him to work on for this game? He took over 
>>>>>>> the
>>>>>>> project so if you guys have any suggestions make sure to let him
>>>>>>> know!
>>>>>>> Good day to you all!
>>
>>
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