This is not possible. Espeak uses the Gnu General Public License, which
would forbid it from being included in Raceway, unless Raceway was also open
source.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of josh
Sent: Sunday, March 02, 2008 9:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was USA game web site?


Hi thomas,

you could maybe modify ESpeak and use it?

Josh

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, March 01, 2008 5:10 PM
Subject: [Audyssey] Raceway was USA game web site?


> Hi Cara,
> As far as Raceway goes there are definitly work arounds about what 
> speech system to use, but each has an advantage/disadvantage. If I 
> want to completely port Raceway as is from C# .NET to Java there is a 
> commercial Sapi package, JSapi, put out by Cloud Garden that supports 
> all the usual Sapi engines like the Scansoft voices, Neospeech voices, 
> etc. The problem is that it isn't licensed very cheaply, and by using 
> the JSapi package from Cloud Garden I have to tie Raceway specificly 
> to the Windows os which defeats the purpose of a multiplatform game. 
> There is the option of FreeTTS. FreeTTS is a TTS engine written in 
> pure Java, for Java applications, but isn't exactly very high quality. 
> The final option is to prerecord the speech. Prerecording all the 
> voice files using a high quality synth or a human is the best way to 
> make the game pplatform independant. However, with prerecorded speech 
> there is less possibility of making the game customisable.
>
> Cara Quinn wrote:
>>    Ah Thomas, you can see I've visited the website lately!  lol!
>>
>>    anyway, very cool and I'd forgotten about SAPI as an issue, but I 
>> too, would think there's got to be some sort of reasonable work 
>> around as you suggest.
>>
>> Smiles,
>>
>
>
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