you could always do what liam does I think he still does, he did with judgement 
day.
And started pree ordering a week before release.
At 12:05 p.m. 24/03/2008, you wrote:
>Hi Charles,
>I think as a community we all have learned a lesson about pre-ordering. 
>Even for the most well intentioned developer pre-ordering is for all 
>intents and purposes pretty darn difficult to manage. Once you begin 
>taking orders you will then be expected to complete the game in some 
>sort of timely manner. In addition to the time factor if you are selling 
>a game with one kind of story, genre, style of game play, and later 
>change your mind you are sort of stuck. You advertised one thing and 
>decide you aren't happy with it you have x number of people expecting 
>one game while yourself now wants to move in a different direction with 
>it. I find myself bound to my pre-orders and I have to own up to the 
>fact I took about 150 orders over the holidays and have no choice but to 
>follow through with the side-scroller project.
>In the future if I don't use pre-ordering and only announce working 
>demos and betas offered as free downloads and decide to go somewhere 
>different I am not obligated to the community to stick to the games 
>original plans. I will have free license to modify, fix, change, 
>anything I like.
>
>
>
>Charles Rivard wrote:
>> Actually, the fact that we won't be able to preorder is not all that sad.  I 
>> just means that the company won't be pressured by some gamers who have their 
>> own deadlines they expect the company to meet.  James North set his own 
>> deadlines, announced them and said that they were expected deadlines, then 
>> ran into problems with the games and missed those expected deadlines. 
>> Gamers got furious with the delays and griped.  He retaliated heatedly, and 
>> finally got fed up with it, sold his finished games to Adora Entertainment, 
>> sold his unfinished ones to Thomas Ward, and left.  Thomas got stuck with 
>> the preorders and is now running into sort of the same thing.  The time he 
>> has taken isn't the issue.  The type of game ordered versus the type of game 
>> he now wants to produce in place of what was bought by gamers is the issue. 
>> Fortunately for us, he has the willingness to produce some sort of game for 
>> those who bought it before he got it, and then do more of what he really 
>> wants to do with his time.  I hope Raceway will be what he envisioned it to 
>> be when it comes out.
>>   
>
>
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