you could always do what liam does I think he still does, he did with judgement day. And started pree ordering a week before release. At 12:05 p.m. 24/03/2008, you wrote: >Hi Charles, >I think as a community we all have learned a lesson about pre-ordering. >Even for the most well intentioned developer pre-ordering is for all >intents and purposes pretty darn difficult to manage. Once you begin >taking orders you will then be expected to complete the game in some >sort of timely manner. In addition to the time factor if you are selling >a game with one kind of story, genre, style of game play, and later >change your mind you are sort of stuck. You advertised one thing and >decide you aren't happy with it you have x number of people expecting >one game while yourself now wants to move in a different direction with >it. I find myself bound to my pre-orders and I have to own up to the >fact I took about 150 orders over the holidays and have no choice but to >follow through with the side-scroller project. >In the future if I don't use pre-ordering and only announce working >demos and betas offered as free downloads and decide to go somewhere >different I am not obligated to the community to stick to the games >original plans. I will have free license to modify, fix, change, >anything I like. > > > >Charles Rivard wrote: >> Actually, the fact that we won't be able to preorder is not all that sad. I >> just means that the company won't be pressured by some gamers who have their >> own deadlines they expect the company to meet. James North set his own >> deadlines, announced them and said that they were expected deadlines, then >> ran into problems with the games and missed those expected deadlines. >> Gamers got furious with the delays and griped. He retaliated heatedly, and >> finally got fed up with it, sold his finished games to Adora Entertainment, >> sold his unfinished ones to Thomas Ward, and left. Thomas got stuck with >> the preorders and is now running into sort of the same thing. The time he >> has taken isn't the issue. The type of game ordered versus the type of game >> he now wants to produce in place of what was bought by gamers is the issue. >> Fortunately for us, he has the willingness to produce some sort of game for >> those who bought it before he got it, and then do more of what he really >> wants to do with his time. I hope Raceway will be what he envisioned it to >> be when it comes out. >> > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
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