Hi Charles,
I think as a community we all have learned a lesson about pre-ordering. 
Even for the most well intentioned developer pre-ordering is for all 
intents and purposes pretty darn difficult to manage. Once you begin 
taking orders you will then be expected to complete the game in some 
sort of timely manner. In addition to the time factor if you are selling 
a game with one kind of story, genre, style of game play, and later 
change your mind you are sort of stuck. You advertised one thing and 
decide you aren't happy with it you have x number of people expecting 
one game while yourself now wants to move in a different direction with 
it. I find myself bound to my pre-orders and I have to own up to the 
fact I took about 150 orders over the holidays and have no choice but to 
follow through with the side-scroller project.
In the future if I don't use pre-ordering and only announce working 
demos and betas offered as free downloads and decide to go somewhere 
different I am not obligated to the community to stick to the games 
original plans. I will have free license to modify, fix, change, 
anything I like.



Charles Rivard wrote:
> Actually, the fact that we won't be able to preorder is not all that sad.  I 
> just means that the company won't be pressured by some gamers who have their 
> own deadlines they expect the company to meet.  James North set his own 
> deadlines, announced them and said that they were expected deadlines, then 
> ran into problems with the games and missed those expected deadlines. 
> Gamers got furious with the delays and griped.  He retaliated heatedly, and 
> finally got fed up with it, sold his finished games to Adora Entertainment, 
> sold his unfinished ones to Thomas Ward, and left.  Thomas got stuck with 
> the preorders and is now running into sort of the same thing.  The time he 
> has taken isn't the issue.  The type of game ordered versus the type of game 
> he now wants to produce in place of what was bought by gamers is the issue. 
> Fortunately for us, he has the willingness to produce some sort of game for 
> those who bought it before he got it, and then do more of what he really 
> wants to do with his time.  I hope Raceway will be what he envisioned it to 
> be when it comes out.
>   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to