Hi,

I might add speech recognition to Sound RTS someday, if I find the
time to, of course (at least the speech module seems to work if it has
been trained enough, and it is possible to limit the vocabulary
depending on the context and to group some words to go faster and have
less errors, for example "go to" or "b one"). But it wouldn't be
ergonomic enough without an important redesign of the game interface.
The current commands of the game would need too much micromanagement,
and the game would be tedious (or even harmful for the voice), and
irritating if too many errors happen during the recognition.

A solution would be more powerful, strategic, commands, like "train 10
peasants", or "build 2 farms at b1", and you would spend more time
meditating while your orders are executed. It would be like explaining
to the computer AI which units to build without giving to many
details. Maybe the computer would ask you a question from time to
time, when there is some important decision to make.

Moreover, there would be commands used to ask for a global description
of the situation, the problem being that you know less details about
what is happening because you are not (always?) giving direct orders,
and you can't easily explore the map interactively with voice only (or
maybe the keyboard is still available?). The interface would have to
be even more sophisticated to give only the relevant informations.

Another drawback: in multiplayer games, it might interfere with voice chat.

Interesting, anyway.

Jean-Luc

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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