Ooo, now that there sounds like a neat idea. If you could limmit the 
vocbulary (I think it could be cool if you could say left, right, etc), I 
could just sit back and relax, no keyboard required.

cheers

Have a good day from Tyler C. Wood!

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----- Original Message ----- 
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, April 04, 2008 5:52 PM
Subject: Re: [Audyssey] voice games


> Hi,
>
> I might add speech recognition to Sound RTS someday, if I find the
> time to, of course (at least the speech module seems to work if it has
> been trained enough, and it is possible to limit the vocabulary
> depending on the context and to group some words to go faster and have
> less errors, for example "go to" or "b one"). But it wouldn't be
> ergonomic enough without an important redesign of the game interface.
> The current commands of the game would need too much micromanagement,
> and the game would be tedious (or even harmful for the voice), and
> irritating if too many errors happen during the recognition.
>
> A solution would be more powerful, strategic, commands, like "train 10
> peasants", or "build 2 farms at b1", and you would spend more time
> meditating while your orders are executed. It would be like explaining
> to the computer AI which units to build without giving to many
> details. Maybe the computer would ask you a question from time to
> time, when there is some important decision to make.
>
> Moreover, there would be commands used to ask for a global description
> of the situation, the problem being that you know less details about
> what is happening because you are not (always?) giving direct orders,
> and you can't easily explore the map interactively with voice only (or
> maybe the keyboard is still available?). The interface would have to
> be even more sophisticated to give only the relevant informations.
>
> Another drawback: in multiplayer games, it might interfere with voice 
> chat.
>
> Interesting, anyway.
>
> Jean-Luc
>
> -- 
> SoundRTS web site: http://jlpo.free.fr/soundrts
> SoundRTS development log: http://soundrts.blogspot.com/
> SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat
>
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