Ooo, now that there sounds like a neat idea. If you could limmit the vocbulary (I think it could be cool if you could say left, right, etc), I could just sit back and relax, no keyboard required.
cheers Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive ----- Original Message ----- From: "SoundMUD" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, April 04, 2008 5:52 PM Subject: Re: [Audyssey] voice games > Hi, > > I might add speech recognition to Sound RTS someday, if I find the > time to, of course (at least the speech module seems to work if it has > been trained enough, and it is possible to limit the vocabulary > depending on the context and to group some words to go faster and have > less errors, for example "go to" or "b one"). But it wouldn't be > ergonomic enough without an important redesign of the game interface. > The current commands of the game would need too much micromanagement, > and the game would be tedious (or even harmful for the voice), and > irritating if too many errors happen during the recognition. > > A solution would be more powerful, strategic, commands, like "train 10 > peasants", or "build 2 farms at b1", and you would spend more time > meditating while your orders are executed. It would be like explaining > to the computer AI which units to build without giving to many > details. Maybe the computer would ask you a question from time to > time, when there is some important decision to make. > > Moreover, there would be commands used to ask for a global description > of the situation, the problem being that you know less details about > what is happening because you are not (always?) giving direct orders, > and you can't easily explore the map interactively with voice only (or > maybe the keyboard is still available?). The interface would have to > be even more sophisticated to give only the relevant informations. > > Another drawback: in multiplayer games, it might interfere with voice > chat. > > Interesting, anyway. > > Jean-Luc > > -- > SoundRTS web site: http://jlpo.free.fr/soundrts > SoundRTS development log: http://soundrts.blogspot.com/ > SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.519 / Virus Database: 269.22.5/1357 - Release Date: > 03/04/2008 10:48 AM > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
