Hi gamers,
As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, 
and STFC 2 to C++. While long term the advantages out way the 
disadvantages I can not ignore the simple fact this is a huge 
undertaking. Not only is it a major undertaking, but it will take a lot 
of time to complete. Instead of releasing some games this year or early 
next year we are talking maybe late 2009 or early 2010 before  games 
like Raceway will see the light of day. it is basically like starting 
over from scratch and I don't really want to do that right now.
On the other hand, we have a huge library of stable source code written 
for the Microsoft .Net Framework, written in VB and C# .Net, which means 
that we could possibly have USA Raceway 1.0 out this year. All we really 
need to do is update the engine to .Net 3.5, which is a miner upgrade, 
and complete the current engine. It might even be possible to have it 
ready by Christmas this year if we use the current .Net based engine.
Looking at this issue we really need to know what you gamers think. Are 
you willing to wait an extra year for games like Raceway to be released 
in native C++, or would you rather just get games like Raceway finished 
using our current development language and tools? Remember we can always 
choose to make the conversion to C++ at a later date/time.  A time when 
we aren't as rushed by those on a waiting list to get something out.
Thanks.

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