I agree. in fact don't bother converting. simply release the game, and any future games you make can be programmed in C++. it'll definitely be less stressful. I'm sure you've had enough of raceway and your sidescroller :D.
----- Original Message ----- From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Tuesday, May 13, 2008 12:26 PM Subject: Re: [Audyssey] Quick USA Games Survey. > Hi Thomas, > I personally say go forward with the games in native C now, then make the > convertion at a later time. Since as you said making the port would > basically mean starting over from scratch, that would force gamers who've > already been waiting what, two years? for the games to wait another > possible > two years. I say release them now or as soonas you possibly an without > compromising their quality, then make the switch later when you've got > less > on your hands. It seems to me that not only would that give gamers the > games > they want and have waited for, but it would probably be less stressful for > you in the long run. So there's my two cents. > Time is an illusion, lunchtime doubly so. > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Audessy Mailing List" <gamers@audyssey.org> > Sent: Tuesday, May 13, 2008 7:21 AM > Subject: [Audyssey] Quick USA Games Survey. > > >> Hi gamers, >> As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, >> and STFC 2 to C++. While long term the advantages out way the >> disadvantages I can not ignore the simple fact this is a huge >> undertaking. Not only is it a major undertaking, but it will take a lot >> of time to complete. Instead of releasing some games this year or early >> next year we are talking maybe late 2009 or early 2010 before games >> like Raceway will see the light of day. it is basically like starting >> over from scratch and I don't really want to do that right now. >> On the other hand, we have a huge library of stable source code written >> for the Microsoft .Net Framework, written in VB and C# .Net, which means >> that we could possibly have USA Raceway 1.0 out this year. All we really >> need to do is update the engine to .Net 3.5, which is a miner upgrade, >> and complete the current engine. It might even be possible to have it >> ready by Christmas this year if we use the current .Net based engine. >> Looking at this issue we really need to know what you gamers think. Are >> you willing to wait an extra year for games like Raceway to be released >> in native C++, or would you rather just get games like Raceway finished >> using our current development language and tools? Remember we can always >> choose to make the conversion to C++ at a later date/time. A time when >> we aren't as rushed by those on a waiting list to get something out. >> Thanks. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]