I agree. in fact don't bother converting. simply release the game, and any 
future games you make can be programmed in C++. it'll definitely be less 
stressful. I'm sure you've had enough of raceway and your sidescroller :D.

----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 13, 2008 12:26 PM
Subject: Re: [Audyssey] Quick USA Games Survey.


> Hi Thomas,
>  I personally say go forward with the games in native C now, then make the
> convertion at a later time. Since as you said making the port would
> basically mean starting over from scratch, that would force gamers who've
> already been waiting what, two years? for the games to wait another 
> possible
> two years. I say release them now or as soonas you possibly an without
> compromising their quality, then make the switch later when you've got 
> less
> on your hands. It seems to me that not only would that give gamers the 
> games
> they want and have waited for, but it would probably be less stressful for
> you in the long run. So there's my two cents.
> Time is an illusion, lunchtime doubly so.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Audessy Mailing List" <gamers@audyssey.org>
> Sent: Tuesday, May 13, 2008 7:21 AM
> Subject: [Audyssey] Quick USA Games Survey.
>
>
>> Hi gamers,
>> As a lot of you know we are looking at porting USA Raceway, Tomb Hunter,
>> and STFC 2 to C++. While long term the advantages out way the
>> disadvantages I can not ignore the simple fact this is a huge
>> undertaking. Not only is it a major undertaking, but it will take a lot
>> of time to complete. Instead of releasing some games this year or early
>> next year we are talking maybe late 2009 or early 2010 before  games
>> like Raceway will see the light of day. it is basically like starting
>> over from scratch and I don't really want to do that right now.
>> On the other hand, we have a huge library of stable source code written
>> for the Microsoft .Net Framework, written in VB and C# .Net, which means
>> that we could possibly have USA Raceway 1.0 out this year. All we really
>> need to do is update the engine to .Net 3.5, which is a miner upgrade,
>> and complete the current engine. It might even be possible to have it
>> ready by Christmas this year if we use the current .Net based engine.
>> Looking at this issue we really need to know what you gamers think. Are
>> you willing to wait an extra year for games like Raceway to be released
>> in native C++, or would you rather just get games like Raceway finished
>> using our current development language and tools? Remember we can always
>> choose to make the conversion to C++ at a later date/time.  A time when
>> we aren't as rushed by those on a waiting list to get something out.
>> Thanks.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to