hmmm.
That probably would be better just release v1.x of each game then 
work on the overhall for v2.
At 04:26 AM 5/14/2008, you wrote:
>Hi Thomas,
>   I personally say go forward with the games in native C now, then make the
>convertion at a later time. Since as you said making the port would
>basically mean starting over from scratch, that would force gamers who've
>already been waiting what, two years? for the games to wait another possible
>two years. I say release them now or as soonas you possibly an without
>compromising their quality, then make the switch later when you've got less
>on your hands. It seems to me that not only would that give gamers the games
>they want and have waited for, but it would probably be less stressful for
>you in the long run. So there's my two cents.
>Time is an illusion, lunchtime doubly so.
>----- Original Message -----
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Audessy Mailing List" <[email protected]>
>Sent: Tuesday, May 13, 2008 7:21 AM
>Subject: [Audyssey] Quick USA Games Survey.
>
>
> > Hi gamers,
> > As a lot of you know we are looking at porting USA Raceway, Tomb Hunter,
> > and STFC 2 to C++. While long term the advantages out way the
> > disadvantages I can not ignore the simple fact this is a huge
> > undertaking. Not only is it a major undertaking, but it will take a lot
> > of time to complete. Instead of releasing some games this year or early
> > next year we are talking maybe late 2009 or early 2010 before  games
> > like Raceway will see the light of day. it is basically like starting
> > over from scratch and I don't really want to do that right now.
> > On the other hand, we have a huge library of stable source code written
> > for the Microsoft .Net Framework, written in VB and C# .Net, which means
> > that we could possibly have USA Raceway 1.0 out this year. All we really
> > need to do is update the engine to .Net 3.5, which is a miner upgrade,
> > and complete the current engine. It might even be possible to have it
> > ready by Christmas this year if we use the current .Net based engine.
> > Looking at this issue we really need to know what you gamers think. Are
> > you willing to wait an extra year for games like Raceway to be released
> > in native C++, or would you rather just get games like Raceway finished
> > using our current development language and tools? Remember we can always
> > choose to make the conversion to C++ at a later date/time.  A time when
> > we aren't as rushed by those on a waiting list to get something out.
> > Thanks.
> >
> > ---
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>
>
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