hmmm. That probably would be better just release v1.x of each game then work on the overhall for v2. At 04:26 AM 5/14/2008, you wrote: >Hi Thomas, > I personally say go forward with the games in native C now, then make the >convertion at a later time. Since as you said making the port would >basically mean starting over from scratch, that would force gamers who've >already been waiting what, two years? for the games to wait another possible >two years. I say release them now or as soonas you possibly an without >compromising their quality, then make the switch later when you've got less >on your hands. It seems to me that not only would that give gamers the games >they want and have waited for, but it would probably be less stressful for >you in the long run. So there's my two cents. >Time is an illusion, lunchtime doubly so. >----- Original Message ----- >From: "Thomas Ward" <[EMAIL PROTECTED]> >To: "Audessy Mailing List" <[email protected]> >Sent: Tuesday, May 13, 2008 7:21 AM >Subject: [Audyssey] Quick USA Games Survey. > > > > Hi gamers, > > As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, > > and STFC 2 to C++. While long term the advantages out way the > > disadvantages I can not ignore the simple fact this is a huge > > undertaking. Not only is it a major undertaking, but it will take a lot > > of time to complete. Instead of releasing some games this year or early > > next year we are talking maybe late 2009 or early 2010 before games > > like Raceway will see the light of day. it is basically like starting > > over from scratch and I don't really want to do that right now. > > On the other hand, we have a huge library of stable source code written > > for the Microsoft .Net Framework, written in VB and C# .Net, which means > > that we could possibly have USA Raceway 1.0 out this year. All we really > > need to do is update the engine to .Net 3.5, which is a miner upgrade, > > and complete the current engine. It might even be possible to have it > > ready by Christmas this year if we use the current .Net based engine. > > Looking at this issue we really need to know what you gamers think. Are > > you willing to wait an extra year for games like Raceway to be released > > in native C++, or would you rather just get games like Raceway finished > > using our current development language and tools? Remember we can always > > choose to make the conversion to C++ at a later date/time. A time when > > we aren't as rushed by those on a waiting list to get something out. > > Thanks. > > > > --- > > Gamers mailing list __ [email protected] > > If you want to leave the list, send E-mail to > > [EMAIL PROTECTED] > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/[EMAIL PROTECTED] > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to [EMAIL PROTECTED] > > > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
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