I'd convert, however, just release the game in a playable state in 1.0
with all the features we've been expecting for like four years now,
and release 2.0 with the new engine in a better, stabler, language.
I'm currently listening to Mamacitas in my Valley by DiggiDis on the
album Legend of Zelda: Ocarina of Time (Nintendo 64) and is currently
Playing.
Orin
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Skype: orin1112
Do you like mudding? To discuss related topics, go here. http://
{itunes.display.}.tbmic.jiglu.com
Do you like audio books? Would you like to hear them with enritching
sound, music and acting? Stop reading from the NLS, and go to http://www
..net, you'll be glad you did. I don't work there, but I love them so
much I have to advertise them in every email I send.
On May 13, 2008, at 1:31 PM, Yohandy wrote:
> I agree. in fact don't bother converting. simply release the game,
> and any
> future games you make can be programmed in C++. it'll definitely be
> less
> stressful. I'm sure you've had enough of raceway and your
> sidescroller :D.
>
> ----- Original Message -----
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Tuesday, May 13, 2008 12:26 PM
> Subject: Re: [Audyssey] Quick USA Games Survey.
>
>
>> Hi Thomas,
>> I personally say go forward with the games in native C now, then
>> make the
>> convertion at a later time. Since as you said making the port would
>> basically mean starting over from scratch, that would force gamers
>> who've
>> already been waiting what, two years? for the games to wait another
>> possible
>> two years. I say release them now or as soonas you possibly an
>> without
>> compromising their quality, then make the switch later when you've
>> got
>> less
>> on your hands. It seems to me that not only would that give gamers
>> the
>> games
>> they want and have waited for, but it would probably be less
>> stressful for
>> you in the long run. So there's my two cents.
>> Time is an illusion, lunchtime doubly so.
>> ----- Original Message -----
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Audessy Mailing List" <[email protected]>
>> Sent: Tuesday, May 13, 2008 7:21 AM
>> Subject: [Audyssey] Quick USA Games Survey.
>>
>>
>>> Hi gamers,
>>> As a lot of you know we are looking at porting USA Raceway, Tomb
>>> Hunter,
>>> and STFC 2 to C++. While long term the advantages out way the
>>> disadvantages I can not ignore the simple fact this is a huge
>>> undertaking. Not only is it a major undertaking, but it will take
>>> a lot
>>> of time to complete. Instead of releasing some games this year or
>>> early
>>> next year we are talking maybe late 2009 or early 2010 before games
>>> like Raceway will see the light of day. it is basically like
>>> starting
>>> over from scratch and I don't really want to do that right now.
>>> On the other hand, we have a huge library of stable source code
>>> written
>>> for the Microsoft .Net Framework, written in VB and C# .Net, which
>>> means
>>> that we could possibly have USA Raceway 1.0 out this year. All we
>>> really
>>> need to do is update the engine to .Net 3.5, which is a miner
>>> upgrade,
>>> and complete the current engine. It might even be possible to have
>>> it
>>> ready by Christmas this year if we use the current .Net based
>>> engine.
>>> Looking at this issue we really need to know what you gamers
>>> think. Are
>>> you willing to wait an extra year for games like Raceway to be
>>> released
>>> in native C++, or would you rather just get games like Raceway
>>> finished
>>> using our current development language and tools? Remember we can
>>> always
>>> choose to make the conversion to C++ at a later date/time. A time
>>> when
>>> we aren't as rushed by those on a waiting list to get something out.
>>> Thanks.
>>>
>>> ---
>>> Gamers mailing list __ [email protected]
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>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of
>>> the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>
>>
>> ---
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>
> ---
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