Hi

I say just release it with the code you have- and make future projects with 
c++. I, and probably a lot of other gamers, have been waiting a while; and 
not to mention it would be a lot less stressful to you in the long run.

Have a good day from Tyler C. Wood!

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----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Audessy Mailing List" <[email protected]>
Sent: Tuesday, May 13, 2008 7:21 AM
Subject: [Audyssey] Quick USA Games Survey.


> Hi gamers,
> As a lot of you know we are looking at porting USA Raceway, Tomb Hunter,
> and STFC 2 to C++. While long term the advantages out way the
> disadvantages I can not ignore the simple fact this is a huge
> undertaking. Not only is it a major undertaking, but it will take a lot
> of time to complete. Instead of releasing some games this year or early
> next year we are talking maybe late 2009 or early 2010 before  games
> like Raceway will see the light of day. it is basically like starting
> over from scratch and I don't really want to do that right now.
> On the other hand, we have a huge library of stable source code written
> for the Microsoft .Net Framework, written in VB and C# .Net, which means
> that we could possibly have USA Raceway 1.0 out this year. All we really
> need to do is update the engine to .Net 3.5, which is a miner upgrade,
> and complete the current engine. It might even be possible to have it
> ready by Christmas this year if we use the current .Net based engine.
> Looking at this issue we really need to know what you gamers think. Are
> you willing to wait an extra year for games like Raceway to be released
> in native C++, or would you rather just get games like Raceway finished
> using our current development language and tools? Remember we can always
> choose to make the conversion to C++ at a later date/time.  A time when
> we aren't as rushed by those on a waiting list to get something out.
> Thanks.
>
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