Thomas,

Could you please list the advantages of the port to C++?

In the past, C++ has been a faster language and would require less in terms
of overhead to make the system run.  It would help to understand why you
want to do the port to C++ in the first place?  I understand the advantages
with C++, but what would be the advantages to the customer for porting now?

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, May 13, 2008 9:22 AM
To: Audessy Mailing List
Subject: [Audyssey] Quick USA Games Survey.

Hi gamers,
As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, and
STFC 2 to C++. While long term the advantages out way the disadvantages I
can not ignore the simple fact this is a huge undertaking. Not only is it a
major undertaking, but it will take a lot of time to complete. Instead of
releasing some games this year or early next year we are talking maybe late
2009 or early 2010 before  games like Raceway will see the light of day. it
is basically like starting over from scratch and I don't really want to do
that right now.
On the other hand, we have a huge library of stable source code written for
the Microsoft .Net Framework, written in VB and C# .Net, which means that we
could possibly have USA Raceway 1.0 out this year. All we really need to do
is update the engine to .Net 3.5, which is a miner upgrade, and complete the
current engine. It might even be possible to have it ready by Christmas this
year if we use the current .Net based engine.
Looking at this issue we really need to know what you gamers think. Are you
willing to wait an extra year for games like Raceway to be released in
native C++, or would you rather just get games like Raceway finished using
our current development language and tools? Remember we can always choose to
make the conversion to C++ at a later date/time.  A time when we aren't as
rushed by those on a waiting list to get something out.
Thanks.

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