My first thoughts are that as long as the game is of quality and it plays as it should, the end user doesn't care much as to what was used to get it that way. Also, if you can redo the games at a later time, and you are willing to do so, you've answered your own question, sort of? If the games produced at a later time are of higher quality and have more features, or they play better, you can charge a bit for them if you choose. I'm sure there will be tons of posts on this quick survey, and I'll be interested to hear other gamers' points. Thanks. --- Shepherds are the best beasts. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Audessy Mailing List" <[email protected]> Sent: Tuesday, May 13, 2008 6:21 AM Subject: [Audyssey] Quick USA Games Survey.
> Hi gamers, > As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, > and STFC 2 to C++. While long term the advantages out way the > disadvantages I can not ignore the simple fact this is a huge > undertaking. Not only is it a major undertaking, but it will take a lot > of time to complete. Instead of releasing some games this year or early > next year we are talking maybe late 2009 or early 2010 before games > like Raceway will see the light of day. it is basically like starting > over from scratch and I don't really want to do that right now. > On the other hand, we have a huge library of stable source code written > for the Microsoft .Net Framework, written in VB and C# .Net, which means > that we could possibly have USA Raceway 1.0 out this year. All we really > need to do is update the engine to .Net 3.5, which is a miner upgrade, > and complete the current engine. It might even be possible to have it > ready by Christmas this year if we use the current .Net based engine. > Looking at this issue we really need to know what you gamers think. Are > you willing to wait an extra year for games like Raceway to be released > in native C++, or would you rather just get games like Raceway finished > using our current development language and tools? Remember we can always > choose to make the conversion to C++ at a later date/time. A time when > we aren't as rushed by those on a waiting list to get something out. > Thanks. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
