it does sound like a cool idea, but is beyond the scope of what I'm working 
on.
I do like it though

----- Original Message ----- 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, May 14, 2008 7:43 PM
Subject: Re: [Audyssey] judgment day survey


> Its just a suggestion. It'd be cool if it got put in, but I'm not 
> expecting
> it since its probably beyond the scope of the work he's willing to put 
> into
> the game.
> ----- Original Message ----- 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, May 14, 2008 6:21 PM
> Subject: Re: [Audyssey] judgment day survey
>
>
>> Interesting, but how hard would that be to code? And how long would such
>> an
>> enterprise take? We have to look at what Liam's willing to do here.
>> Time is an illusion, lunchtime doubly so.
>> ----- Original Message ----- 
>> From: "Shadow Dragon" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Wednesday, May 14, 2008 6:02 PM
>> Subject: Re: [Audyssey] judgment day survey
>>
>>
>>>I don't have any ideas for trophies, but it'd be interesting to see
>>>further
>>> ground attacks on the base. Example, more bonus games. Maybe the bonus
>>> games
>>> could be like a secondary mode, as in you paradrop into the base, then
>>> you
>>> have to fight your way through the base into the weapons room or even
>>> make
>>> it MGS style where its a stealth mission but you can still engage the
>>> guards
>>> if you get caught, then you collect weapons, then go to another part of
>>> the
>>> base, etc. Could be kind of like an overworld thing with a ground battle
>>> at
>>> the end, either ather or some other general in his army. Would add more
>>> replayability to the game.
>>>
>>>
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>>
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