Hi Bryayn,
Exactly. Even a tool like AGM wasn't as simple and straight forward as 
many people thought it would be. In the days and weeks before its 
release everyone got dreams of making their own games, and thought they 
could slap something together in a couple of hours or so. When they 
discovered  it was a little more involved then they thought it would be 
the majority of AGM want to be  developers put their tails between their 
legs and ran. if AGM hadn't been so complex, buggy, and lacked some 
basic features it might have been alright, but it wasn't.
I use AGM here as an example, because it is relatively  pretty simple in 
comparison to writing an entire game from scratch. Writing quality games 
takes knowledge in a programming language, various techniques, and lots 
and lots of time. Not everyone wants to spend six months, a year, or two 
years on one project. A game like Doom III took an entire team of 
developers three entire years to complete. Thinkabout that before you 
think making high quality games is simple and easy.

Bryan Peterson wrote:
> We already knew Raceway more than likely wasn't going to be out this year. 
> You've told us nothing new in that regard. In fact much of your message 
> simply stated and restated the obvious. It's no secret that we've lost many 
> developers over the years, and I can assure you it's not only because of the 
> amount of Emails they received. As Thomas pointed out in another message, 
> folks came in to write games and discovered it to be harder than they 
> expected. It's not our fault if they decided it wasn't worth it. I'm sure 
> that if more blind people were to get interested in the audio gaming market 
> we might possibly be able to create something almost as productive as the 
> mainstream gaming community. I know for a fact that the combined comunities 
> of AudioGames.net and the various mailing lists isn't the entire blind 
> gaming population. Of course part of the problem could be that many 
> developers seem stuck on making card games or simple sports or racing games, 
> when what many peopl are wanting is a more involving title. So it's no 
> surprise that blind folks ight be losing interest. That's why I'll always 
> respect Thomas for trying something new. I can assure you that had I the 
> mathematical skill necessary I myself would be attempting to design games, 
> but as I've said before math was never a strong point of mine, so 
> unfortunately I'll have to leave it to folks more skilled than I am.
> Time is an illusion, lunchtime doubly so.


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