Hi Bryan, Well, the problem with AGM and its technical support is it wasn't developed as a commercial product with long term support. Do remember it was written by a bunch of college students who just wanted to get their grade, degree, and get on with their lives. AGM is just another sad example of what happens to college research projects after the initial team of developers graduate and no longer have any interest in continuing the project. However, it was not a total loss. Perhaps the AGM itself is dead, but I have used many concepts and ideas in my own Genesis 3D project I am attempting to work on in my free time. I really like the concept of being able to drag and drop enemies, items, and building blocks around on a grid, open a properties Window, and set there values. One advantage I have they didn't have I can see what worked and what didn't work for them. I can try and avoid making the same kinds of mistakes they made in my Genesis clone of AGM.
Bryan Peterson wrote: > Personally I agree with Claudio. Given the total lack of user support toward > the AGM I can't see what their problem is. Anyone who visits the AGM forum > can see how dead it is. Most people have given it up because A. the manual > doesn't explain things well because it's not current and B. Nobody is > willing to help them figure out how to get things to work properly. I gave > it up because I couldn't get item sounds to stop playing after the character > picked up the object, or monsters to disappear after they died as they would > in an ordinary game. And again, the developers were absolutely no help. As > far as I'm concerned that's not a good way to go if you wanted more funding > for the project. I get the impression they really don't care if anyone uses > it anymore. They seem to feel that because the program was free its users > can't be called customers and therefore don't need to be helped when they > have issues with the product. So while I can understand not making it open > source, I agree that it should be turned over to someone who'll actually pay > attention to the feedback from users. > Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
