Hi. I actually ported Chopper Challenge to VB.net with no problems, of 
course you have to do something like this from scratch, and it is available 
for the PPC and a beta is available for the Windows Mobile Smartphone. I was 
trying to contact Bavisoft to find out how to do at least Grizly Gulch 
without facing legal issues but they won't respond so whatever. . I have 
also done Showdown, which PB Games wrote in Javascript I believe, and I am 
currently getting started on Puppy1. It's not a matter of being future 
proof, it's a matter of what you are willing to do to make sure non-future 
proofing something doesn't happen. HTH.

----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, August 01, 2008 3:29 PM
Subject: Re: [Audyssey] Games for your mobile device are finally here


> yeah I know.
> but it is my opinion that blind gaming in general for the present time 
> will probably lag behind due to its nature.
> Its not likely that we can use the latest and greatest, the cash envolved 
> for starters.
> Ok, Ok.
> I realise that the express languages  are free and the sdks are also free 
> so there should be no excuse but xna is not really that accessible, etc.
> More over games by bavisoft, gma, and jim kitchen will not work because 
> these at least to my knowledge use vb6 code.
> Also is chopper challenge and a couple others.
> In other words a load of old stuff is not futureproofed.
> not sure about bavisoft using vb6 but.
> I think you can always install the files etc but still you are right.
> And for those of us that still use vb6 and dx8 we must understand our days 
> are numbered.
> To those that are moving to c++ good on us all and the multiplatform 
> approach you have discussed earlier has meret.
> also does the java language.
> At 01:13 a.m. 1/08/2008, you wrote:
>>Hi,
>>I don't think so. DirectPlay is a very very old technology. I don't know
>>how many folks on this list keep up to date with what is going on in the
>>Windows technology world, but DirectPlay was officially dropped by
>>Microsoft in November 2007. That was almost a year ago when DirectPlay
>>was officially removed as a core Windows technology. We as developers
>>need to begin thinking about something else if we want to be ready for
>>Windows 7 support.
>>We as blind gamers need to recognise the fact a lot of the technologies
>>we are using for games such as Visual Basic 6 and DirectPlay are only
>>going to be supported up to Windows Vista. Windows 7 on will not have
>>any support for these technologies. It might be possible to force an
>>installation of VB 6 libraries, DirectPlay, etc but it is going to get
>>harder and harder to support as time goes by.
>>
>>
>>Tuukka Ojala wrote:
>>> Yeah, I would also go with DirectPlay. But the problem is that it is
>>> not probably adapted to the Windows mobile OS.
>>>
>>> Tuukka
>>>
>>>
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