Hi Louis,
Wow, so you're actually trying to port every audiogame over?
Maybe we could both work on Bomb Blaster at the same time then.
Regards,
Damien



----- Original Message ----- 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, August 02, 2008 12:51 AM
Subject: Re: [Audyssey] Games for your mobile device are finally here


> Hi. I actually ported Chopper Challenge to VB.net with no problems, of
> course you have to do something like this from scratch, and it is 
> available
> for the PPC and a beta is available for the Windows Mobile Smartphone. I 
> was
> trying to contact Bavisoft to find out how to do at least Grizly Gulch
> without facing legal issues but they won't respond so whatever. . I have
> also done Showdown, which PB Games wrote in Javascript I believe, and I am
> currently getting started on Puppy1. It's not a matter of being future
> proof, it's a matter of what you are willing to do to make sure non-future
> proofing something doesn't happen. HTH.
>
> ----- Original Message ----- 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, August 01, 2008 3:29 PM
> Subject: Re: [Audyssey] Games for your mobile device are finally here
>
>
>> yeah I know.
>> but it is my opinion that blind gaming in general for the present time
>> will probably lag behind due to its nature.
>> Its not likely that we can use the latest and greatest, the cash envolved
>> for starters.
>> Ok, Ok.
>> I realise that the express languages  are free and the sdks are also free
>> so there should be no excuse but xna is not really that accessible, etc.
>> More over games by bavisoft, gma, and jim kitchen will not work because
>> these at least to my knowledge use vb6 code.
>> Also is chopper challenge and a couple others.
>> In other words a load of old stuff is not futureproofed.
>> not sure about bavisoft using vb6 but.
>> I think you can always install the files etc but still you are right.
>> And for those of us that still use vb6 and dx8 we must understand our 
>> days
>> are numbered.
>> To those that are moving to c++ good on us all and the multiplatform
>> approach you have discussed earlier has meret.
>> also does the java language.
>> At 01:13 a.m. 1/08/2008, you wrote:
>>>Hi,
>>>I don't think so. DirectPlay is a very very old technology. I don't know
>>>how many folks on this list keep up to date with what is going on in the
>>>Windows technology world, but DirectPlay was officially dropped by
>>>Microsoft in November 2007. That was almost a year ago when DirectPlay
>>>was officially removed as a core Windows technology. We as developers
>>>need to begin thinking about something else if we want to be ready for
>>>Windows 7 support.
>>>We as blind gamers need to recognise the fact a lot of the technologies
>>>we are using for games such as Visual Basic 6 and DirectPlay are only
>>>going to be supported up to Windows Vista. Windows 7 on will not have
>>>any support for these technologies. It might be possible to force an
>>>installation of VB 6 libraries, DirectPlay, etc but it is going to get
>>>harder and harder to support as time goes by.
>>>
>>>
>>>Tuukka Ojala wrote:
>>>> Yeah, I would also go with DirectPlay. But the problem is that it is
>>>> not probably adapted to the Windows mobile OS.
>>>>
>>>> Tuukka
>>>>
>>>>
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