oh man thats going to really suck liam, your games are always one of the top 
things there is.
However I understand if you want to finally go, at least you leave with honour 
in a way.
lworks never has had any stupid preorder things and things that I will not 
mention that have happened with other developers.
Ok excluding gma and maybe pcs that is.
No company shifts like draconis no copywrite issues like usagames had, and 
nothing like the desaster james north had.
I will miss it if you do leave us though.
At 09:26 p.m. 5/11/2008, you wrote:
>It's still around.  Problem is.  I may be getting a full time job, so that
>may all but bury any possibilities of me making games in the future.  I just
>dunno yet.
>
>
>-----Original Message-----
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>Behalf Of Ryan Conroy
>Sent: Wednesday, November 05, 2008 2:09 AM
>To: gamers@audyssey.org
>Subject: Re: [Audyssey] Be jewled
>
>Hi Liam,
>
>This sounds cool. I was wondering though, what happened to that awesome
>fighting game you were working on? It was kind of like Double Dragon I
>think; you played a sound clip for us, and it sounded great.
>Thanks,
>Ryan
>_____________________________________________________________
>Click here for a free search to find an interior design school near you.
>http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iigkwjaXS1dAdNDIkH2h4RV8pYK
>srO9qxPQQpYS65i7DbcaCA/?count=1234567890
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