Because.  The x box uses a unified system.  You start a game, choose play a
game, then invite a friend.  None of this lobby stuff.
It is the same for every game.  There are minor variations, but nothing like
what ps3 people have to deal with.
 

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Orin
Sent: Monday, November 17, 2008 3:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my Mortal kombat VS DC universe impression

And how do you know of it's much simpler; have you tried online play with
it?
On Nov 17, 2008, at 7:32 AM, Liam Erven wrote:

> X box is much simpler.
> Much much much simpler.  Will post more when I get the 360
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:gamers- 
> [EMAIL PROTECTED] On Behalf Of Yohandy
> Sent: Sunday, November 16, 2008 9:42 PM
> To: Gamers Discussion list
> Subject: [Audyssey] my Mortal kombat VS DC universe impression
>
> Hey guys,
> I got MK VS DC universe this morning, and here's what I think of it.
> For those that have only played the newest mk titles, such as mk 
> armageddon, you'll find the game plays totally different. First thing 
> to note is there are no fighting styles. you have a single style just 
> like in the older mk games. The up and down arrows will jump and 
> crouch respectively.
> However you
> can still move in 3d by using the left analog stick, or by holding
> L2 while
> using up and down on the dPad. Not sure if it's just me, but moving in 
> 3d feels kinda sluggish in this one. you can't dodge projectiles as 
> easily as you did in MKA or deception. There are also a variety of new 
> modes to get used to. First one is klose kombat, and this is basically 
> a close quarters fighting type thing. The camera pans in, and you beat 
> your opponents in very brutal ways up close. it's sorta of a guessing 
> game, as you need to guess which button your opponent will press to 
> counter his/her moves. Next mode is freefall kombat, and this is 
> activated when you fall off an arena.
> it's
> basically almost identical to klose kombat. only difference is you 
> need to fill up a meter which will allow you to activate character 
> specific attacks that will slam the opponent back to the ground. Last 
> mode is rage, and that's pretty self explanatory. when your rage meter 
> fills up, you can activate it by pressing R 2 plus L2. it'll 
> deactivate your hit reaction animations which will allow you to knock 
> your opponent around for approximately 6 seconds.
> Next thing I'd like to discuss are the sounds. MK VS DC has some 
> amazing sounds. The punches and special moves sound a lot more 
> realistic.
> however,
> this too takes some getting used to as they are completely different 
> from older mk titles.
> The story mode is completely accessible. they're just regular fights 
> intertwined with cutscenes. I've completed the DC side of story mode, 
> and am now working on MK.
> There is also a combo challenge mode, which will allow you to master 
> combos obviously, plus some regular and pro moves. You won't be able 
> to play this without sighted assistance at this time for obvious 
> reasons. perhaps gamefaqs will have a walkthrough of it soon. I must 
> say that it is extremely difficult to pull off these moves guys. 
> training mode in previous mk games was a piece of cake compared to 
> these. There's extreme timing involved.
> a very disappointing aspect is online play, at least for me. The 
> playing itself is very solid, with no lag for the most part, but the 
> lobby won't allow you to voice chat. you basically just type messages 
> back and forth which we obviously can't do. Some reviews state that 
> there's voice chat support, but I haven't actually seen any. perhaps 
> the opponents I fought didn't have mics, who knows. It is also 
> extremely hard to invite friends.
> it's just basically huge rooms with lots of people on it that you can 
> challenge at any given time. keep in mind I'm discussing the ps3 
> version of online play. xbox could be totally different. if anyone 
> figures out a way to make the online play a bit more blind friendly, 
> then by all means, let me know.
> Think I've covered mostly everything. If you guys have any questions, 
> feel free to drop me an email.
> -------------
> For video game music and related content, check out the following
> site:
> http://gh.ffshrine.org?r=16426
>
>
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