Because. The x box uses a unified system. You start a game, choose play a game, then invite a friend. None of this lobby stuff. It is the same for every game. There are minor variations, but nothing like what ps3 people have to deal with.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Orin Sent: Monday, November 17, 2008 3:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] my Mortal kombat VS DC universe impression And how do you know of it's much simpler; have you tried online play with it? On Nov 17, 2008, at 7:32 AM, Liam Erven wrote: > X box is much simpler. > Much much much simpler. Will post more when I get the 360 > > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:gamers- > [EMAIL PROTECTED] On Behalf Of Yohandy > Sent: Sunday, November 16, 2008 9:42 PM > To: Gamers Discussion list > Subject: [Audyssey] my Mortal kombat VS DC universe impression > > Hey guys, > I got MK VS DC universe this morning, and here's what I think of it. > For those that have only played the newest mk titles, such as mk > armageddon, you'll find the game plays totally different. First thing > to note is there are no fighting styles. you have a single style just > like in the older mk games. The up and down arrows will jump and > crouch respectively. > However you > can still move in 3d by using the left analog stick, or by holding > L2 while > using up and down on the dPad. Not sure if it's just me, but moving in > 3d feels kinda sluggish in this one. you can't dodge projectiles as > easily as you did in MKA or deception. There are also a variety of new > modes to get used to. First one is klose kombat, and this is basically > a close quarters fighting type thing. The camera pans in, and you beat > your opponents in very brutal ways up close. it's sorta of a guessing > game, as you need to guess which button your opponent will press to > counter his/her moves. Next mode is freefall kombat, and this is > activated when you fall off an arena. > it's > basically almost identical to klose kombat. only difference is you > need to fill up a meter which will allow you to activate character > specific attacks that will slam the opponent back to the ground. Last > mode is rage, and that's pretty self explanatory. when your rage meter > fills up, you can activate it by pressing R 2 plus L2. it'll > deactivate your hit reaction animations which will allow you to knock > your opponent around for approximately 6 seconds. > Next thing I'd like to discuss are the sounds. MK VS DC has some > amazing sounds. The punches and special moves sound a lot more > realistic. > however, > this too takes some getting used to as they are completely different > from older mk titles. > The story mode is completely accessible. they're just regular fights > intertwined with cutscenes. I've completed the DC side of story mode, > and am now working on MK. > There is also a combo challenge mode, which will allow you to master > combos obviously, plus some regular and pro moves. You won't be able > to play this without sighted assistance at this time for obvious > reasons. perhaps gamefaqs will have a walkthrough of it soon. I must > say that it is extremely difficult to pull off these moves guys. > training mode in previous mk games was a piece of cake compared to > these. There's extreme timing involved. > a very disappointing aspect is online play, at least for me. The > playing itself is very solid, with no lag for the most part, but the > lobby won't allow you to voice chat. you basically just type messages > back and forth which we obviously can't do. Some reviews state that > there's voice chat support, but I haven't actually seen any. perhaps > the opponents I fought didn't have mics, who knows. It is also > extremely hard to invite friends. > it's just basically huge rooms with lots of people on it that you can > challenge at any given time. keep in mind I'm discussing the ps3 > version of online play. xbox could be totally different. if anyone > figures out a way to make the online play a bit more blind friendly, > then by all means, let me know. > Think I've covered mostly everything. If you guys have any questions, > feel free to drop me an email. > ------------- > For video game music and related content, check out the following > site: > http://gh.ffshrine.org?r=16426 > > > --- > Gamers mailing list __ [email protected] If you want to leave the > list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ [email protected] If you want to leave the > list, send E-mail to [EMAIL PROTECTED] . > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
