hmm not really the stats but in last crusade the attack and defence stats of 
the monsters are red out when you find one may not work for this situation.
At 08:08 a.m. 21/11/2008, you wrote:
>I don't care too much about knowing the stats of the monsters, but part of
>fun in gaming, for sighted people, is that they get to enjoy the design of
>the monsters and graphics. We don't have that, so I think it's not too much
>to ask for if we get some descriptions on the monsters so we can get even
>more out of the games.
>Also, it would be nice if we can go back to the previous chapter/building
>like we can in SOD- that'd be useful if you left out something.
>
>-----Original Message-----
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>Behalf Of Shadow Dragon
>Sent: Thursday, November 20, 2008 4:21 AM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] ok solved more of night of parasite
>
>
>Nah, you never see the monsters stats in any kind of RPG, not really anyway.
>And I think the medkits and ammo are pretty well set up for the level 1
>difficulty anyway. Could use a couple more on higher levels, but only
>because in those cases, take level 3 for example. Difficulty, not the actual
>level 3. On difficulty level 3, the matter boss, the first boss you ever
>fight, can do almost 60 hp per shot. In situations like that I mean, you
>have no other option but to dish out some dammage, then try to run behind
>some structure and heal. But I personally think its set up just right for
>level 1, just the right amount of challenge. Granted you can't really gain
>too many levels unless you want to waste all your ammo or use melee weapons,
>bust still.
>
>--------------------------------------------------
>From: "shaun everiss" <[EMAIL PROTECTED]>
>Sent: Wednesday, November 19, 2008 6:54 PM
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Subject: Re: [Audyssey] ok solved more of night of parasite
>
>> yeah thats a point, I would also like more amo.
>> And if we are battling these things when you find a monster I think before
>> the battle starts you should get the monster's stats.
>> as a message.
>> At 09:36 a.m. 20/11/2008, you wrote:
>>>What I'd like to see is more med kits rofl.
>>>I can use the melee weapons fine without expending too much ammo for guns,
>>>but I keep running out of medical kits.
>>>Be kind of neat if there's a way to let us know what the monsters look
>>>like
>>>too.
>>>
>>>
>>>-----Original Message-----
>>>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>>>Behalf Of Ryan Strunk
>>>Sent: Wednesday, November 19, 2008 11:17 AM
>>>To: 'Gamers Discussion list'
>>>Subject: Re: [Audyssey] ok solved more of night of parasite
>>>
>>>
>>>Shaun,
>>>
>>>It definitely helps to backtrack. There is a blue door, and it will help
>>>solve your problem.
>>>
>>>The extra enemies are a huge help if you play your cards right. If you can
>>>take out enough of them with the sword/dagger, you can get euber
>>>experience.
>>>
>>> Finally, just keep trying with it. The game has only been talked about
>>> for
>>>about six days, now, and I personally think it would suck pretty major to
>>>beat it too quickly. Give it some time, explore, mental map, be patient.
>>>
>>>It's really not that hard once you get the hang of it.
>>>
>>>Ryan
>>>
>>>-----Original Message-----
>>>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>>>Behalf Of shaun everiss
>>>Sent: Wednesday, November 19, 2008 12:43 AM
>>>To: gamers@audyssey.org
>>>Subject: [Audyssey] ok solved more of night of parasite
>>>
>>>Hi all.
>>>One thing that I wish would be announced is when you reach a box that is
>>>locked the name of the box is reannounced.
>>>I got the silver key and all items in the silver box.
>>>I also killed the evil woman and got the blue key.
>>>I got the med eye from the second floor of chapter 2 and went around the
>>>acid only to find that I needed a code.
>>>Ie the guidence indicated there was more in here.
>>>So am I missing something, I have gone through most of the rooms, so now
>>>where is the blue door.
>>>Man I really need a walkthrough for some of the tricky parts.
>>>I also have no more amo for my pistol or revolver at the mo as used it all
>>>on monsters.
>>>I also will have to get more meds and such.
>>>Someone really needs to do a walkthrough of the game and a play along of
>>>the
>>>game with stratogies on how to get past sertain bits.
>>>The first  chapter was a breeze, nothing really to it once you got the
>>>layout of the electric boxes.
>>>However this chapter 2 has got me stumped although I managed to figure out
>>>where more stuff was enabling me to go foreward.
>>>Hmm I wander for lower experience levels, ie level 1 that we can have it
>>>where no monsters appear in rooms after they have got killed.
>>>Its all well and good knowing where they are but after you have killed
>>>them
>>>a hundred times or so its boring.
>>>
>>>
>>>---
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>>
>>
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