It's a shame that halflife has limited development potential for audio
gaming purposes. I've played just a bit of it, thanks to a sited
friend, and the environment is rich in sound sources. There are so
many mainstream videogames out there that, with just a tweek here or
there, would be simply amazing as audio games.

One example of this is the abandonware game Take No Prisoners. I
actually played this game with a friend over intranet and was able to
aim well enough due to the environment that he'd pick out all the
visible targets and I'd stand behind him,  make him duck, and take out
the farther off targets with a longrange gun. We actually had even
scores pretty much by the end of the game. There are aspects, like
piloting various vehicles, that would be difficult, but the whole
thing is very quake-like. I can send the directory containing the game
to anyone that might be interested. If you enable the endless ammo
cheat, you can even use a particular weapon as a sort of sonar. The
bolts of the crossbow make different sounds if they hit walls, doors,
people, or equipment. It's not perfect, but it works well enough to
keep one amused for some time at least.

Signed:
Dakotah Rickard

On 11/24/08, shaun everiss <[EMAIL PROTECTED]> wrote:
> because I don't have half life, and I would have to borrow it.
> Since I now know its crap it saves me time not getting the game.
> At 07:59 p.m. 24/11/2008, you wrote:
>>That's ridiculous. When you already got the file, then why not at least try
>> it out for yourself? :-D There is a proverb here in the Czech Republic
>> that, roughly translated, would sound like "trust but check". :-)
>>Lukas
>>----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Monday, November 24, 2008 2:09 AM
>>Subject: Re: [Audyssey] ran across a very random mod for half life 2
>>
>>
>>>aah ok so this thing is not worth the download then.
>>>I just got the file but I'll delete it now.
>>>At 01:11 p.m. 23/11/2008, you wrote:
>>>>Hello Alex.
>>>>
>>>>I've actually been in contact with the developer of that Mod in the past,
>>>> ----- there's a topic about it somewhere on audiogames.net with a link
>>>> to a utube vid of someone playing it (though not doing too well).
>>>>
>>>>I wasn't able to try it myself being totally without a copy of halflife
>>>> 2, but I do know someone visually impared who does. he said it was a fun
>>>> play, but several factors also made it more complex, ---- such as the
>>>> fact that instead of walls to the playing area, you can just endlessly
>>>> walk in one direction.
>>>>
>>>>Also, while it's a great idea and advert for audio games, the problem was
>>>> the developer had to specifically create and place all of the sound
>>>> objects and sources in the Mod, for the mod.
>>>>
>>>>Many objects in the actual halflife 2 game do not unfortunately have
>>>> properties which could be modified to have them create sound, or have
>>>> the player have tools such as a sonar.
>>>>
>>>>All navigation in the Mod is done by specifically placed sound objects,
>>>> ----
>>>>and according to my friend who tried the game (who also has played shades
>>>> of doom), the spacing and audio navigation wasn't half as smooth as in
>>>> shades.
>>>>
>>>>so, a fun game, and a great way to get people interested in audio games,
>>>> but sadly not an accessible halflife 2, ----- though the developer did
>>>> say he was interested in perhaps making more audio games, ---- maybe
>>>> something actually programmed by himself, so it's not all doom and
>>>> gloom.
>>>>
>>>>Beware the Grue!
>>>>
>>>>Dark.
>>>>
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>>>
>>>
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