aah ok so this thing is not worth the download then.
I just got the file but I'll delete it now.
At 01:11 p.m. 23/11/2008, you wrote:
>I've actually been in contact with the developer of that Mod in the past,
>----- there's a topic about it somewhere on audiogames.net with a link to a
>utube vid of someone playing it (though not doing too well).
>I wasn't able to try it myself being totally without a copy of halflife 2, but
>I do know someone visually impared who does. he said it was a fun play, but
>several factors also made it more complex, ---- such as the fact that instead
>of walls to the playing area, you can just endlessly walk in one direction.
>Also, while it's a great idea and advert for audio games, the problem was the
>developer had to specifically create and place all of the sound objects and
>sources in the Mod, for the mod.
>Many objects in the actual halflife 2 game do not unfortunately have
>properties which could be modified to have them create sound, or have the
>player have tools such as a sonar.
>All navigation in the Mod is done by specifically placed sound objects, ----
>and according to my friend who tried the game (who also has played shades of
>doom), the spacing and audio navigation wasn't half as smooth as in shades.
>so, a fun game, and a great way to get people interested in audio games, but
>sadly not an accessible halflife 2, ----- though the developer did say he was
>interested in perhaps making more audio games, ---- maybe something actually
>programmed by himself, so it's not all doom and gloom.
>Beware the Grue!
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