Hi Dark,
Well, I have a complete copy of the 2nd eddition of the rules. I agree
the 3rd eddition rules are better. However, I am more or less using the
rules as a guide rather than a 100% match. Some things would be easier
if i modify it to suit my game engine rather than using every single
possible rule/combo. I want this game to be playable by any average
gamer without having to know every possible rule in Dungions and Dragons
table top RPG by heart. Grin.
dark wrote:
Hi Tom.
Out of interest, which rules do you have?
The third edition rules made a lot more sense I thought and were much
easier to master, ---- and probably the program, sinse they included
things like positive armour classes which add to defence rather than
remove from attack, though I'm not sure how available the 3rd Ed rule
books are (I only know the rules from having played the game in
tabletop).
Also, I'm personally becoming slightly disenchanted with the kill
monsters for general Xp mechanic.
If you gain combat xp purely from the physical act of sswinging your
weapons around, or have a quest to slay a hoard of goblins, or are a
good character ridding the world of evil creatures fair enough, but
just getting random amounts of xp for clobbering things as in D&D
seems to me rather odd.
My brother did once tell me of a starwars D20 game he played in, which
at one stage had a party of Jedi going wooky hunting sinse they needed
to level up their force powers, and had worked out that wookies were
A, easily killable, and B, would give great xp rewards.
Beware the Grue!
Dark.
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