Direct x 10 is a different sound platform from dx 8/9. You need to install
directX 9 seperatly from 10.
----- Original Message -----
From: "Chris Hallsworth" <christopherhallswort...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 12, 2008 8:37 AM
Subject: Re: [Audyssey] A Few Questions: deekout and the game pack
Hmm, SuperDeekout works fine here.
--
Chris Hallsworth
E-mail: ch9...@hotmail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
----- Original Message -----
From: "Ken" <kenwdow...@neo.rr.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 12, 2008 6:31 AM
Subject: [Audyssey] A Few Questions: deekout and the game pack
I'm writing all this in one e-mail so I don't end up sending two or
three. First, how can you play Super Deekout with Vista? I keep getting
a message about needing DirectX 8 or higher and I have 10. I tried
setting the compatability mode and running it as admin, but nothing. Any
ideas?
Second, I've almost completed work on my games pack for the PM, which
works with 4.1 and presumably Omni as well. I've decided go the route of
Wrecking Ball and make it donationware rather than freeware. All these
games are at least relatively accessible. Some games, like the chess
game, don't have graphics for blank squares until you move a piece off of
a square, and I don't know how to make the display show and synth read
that squares are there. What I did was to set up the advanced key to
cause the arrow keys to move the mouse directly, like shift alt arrows
on the PC, and, having determined the correct number of pixels to move,
scripted that as well. Another game, Daleks, uses similar methods. It's
the only arcade game that is even somewhat accessible to the PM. I have
also refurvished some graphics files for games in the old pack such as
NetHack, and added a collosal sound pack which only slows the game
slightly, only noticeable at the beginning of the game when the sounds
are loaded. Feedback as how to fix these problems, other games you think
might be made accessible and so on would be welcome. I'm currently
working on a freecell clone--but no promises--the layout is a bit odd.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.