That is a good question. In an article I wrote for Audyssey Magazine
Issue 54 I discussed Mysteries of the Ancients at length. Also recently
I let it be known I was attempting to port the Mysteries of the Ancients
code over to the cross platform Genesis Engine. Well, I was both
successful and unsuccessful in the porting process.
What basically happened over the passed month is I released Mysteries of
the Ancients 0.4 stable to my testers to test out while I worked on the
0.5 cross platform version. Mysteries of the Ancients 0.4 proved to be
fairly stable, and besides a few miner issues it was looking fairly good
for a demo in the next month or so.
Then, i decided to port the source code over to the cross platform
Genesis engine so I could run the game on Linux and Mac computers. That
was not such a good idea as it turned out. After I got the source code
ported over to the cross platform Genesis Engine basically everything
started going wrong. There are a number of stability issues in the cross
platform engine I didn't know about such as you might be walking or
running along and the game will suddenly exit without warning. One
moment you are there running, firing, walking, whatever and the next the
game closes on you. Another bug in 0.5 is you might pick up an item such
as a scroll, ammo pack, and the game freezes and won't close. Forcing
you to unload it via the Windows task manager. Something that unstable
is totally unacceptable.
So where I am right now, in this point in time, is I am rolling back to
version 0.4, which was reasonably stable, and am going to work on the
Windows based engine for the time being. When I am ready I will release
the Windows release to the public, and work on the linux and Mac ports
at a later time. Since there were a number of upgrades in 0.5 I'm going
to have to do them all over again with 0.4 only this time put them into
the older Windows only Genesis Engine and not the newer cross platform
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