It is definitely not a total loss. In fact one good thing that has come
out of this is this is a great opportunity to clean up the code and do
some fine tuning I wouldn't do until the game was complete or near so.
For example, when a programmer codes they generally don't put their
methods or functions in any specific order. They just add them as they
create them one after another at least I do. As a result you might get a
list of functions like this.
Obviously that is in no specific order other than they are all
announcement functions. Normally that is ok, but it can make it hard to
find a specific function if they aren't in any order. Since I am working
on 0.5 doing a line by line edit, correcting formatting errors, and
putting the Windows libraries back into the game I can go ahead and put
those functions in order just simply by copying them from the original
text file into a new text file, and editing them one at a time to make
sure they are using the Windows Genesis Engine instead of the cross
platform one. Instead of the above list 0.5 will look something like this.
Ah, much better wouldn't you say? Now, by putting all of my functions in
alphabetical order I'll automatically know that SpeakPlayerHealth()
follows SpeakPlayerDirection() and so on. Yes, I can use the find
command in notepad to find anything i want it is still easier to edit or
work on if the related functions are in the same general area.
william lomas wrote:
at least mac users can run windows games so it is not all a loss
maybe only raceway and future titles if possible, should be ported to
the mac otherwise it means yet more unneccissary delays for yourself
thomas in getting even a demo out
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