I guess that to me, there are so many keyboard-based games that one more would be--well, just one more in a long line of them. What I would do if I were to write the game is, I'd first develop for the wii, the the mouse and joysticks, then the keyboard--and if people aren't sure, just put up a trailor of the game. If that's good, people will want the game. It was the trailor got me wanting Grizly Gulch so much, not a demo.
Just my two cents.
Ken

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 30, 2009 10:40 PM
Subject: Re: [Audyssey] Would you pay $50 for a killer controller?


Hi Scott,
That was my thoughts exactly. It is not so much the cost of the controller as how useful it would be outside of this one single game.

Scott Chesworth wrote:
Hey Che,

Problem you might have here man is that, unless I've missed something
which is very possible, your online fightathon would be the only
accessible game using this controller.  That much money for a
controller isn't a big deal, but that much money for a controller to
play one game only plus the cost of the game starts to become one
maybe.  Another thing that's worth pointing out is that a lot of
people find themselves with some kind of internet hookup most places
they visit now, but wouldn't be taking their Wii controller around
with them 24/7, so you'd still be needing to maintain playability from
the keyboard/other controllers.  Don't get me wrong dude I love the
idea, but as a formerly beatemup geek/guru, I'm more drawn to the game
idea than the fact that it's using a Wii controller.  I've only ever
played a few games online (quake, mk3 over a lan, sound rts etc) and
already for me it's the best part of gaming.  Can't wait to see more
access titles developing where it's possible.

Scott


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