There comes a point, particularly when most blind people are unemployed,
that things like that just aren't worth it. I would love to check out that
In The Pit game which needs an X-box 360 controller but it just makes no
sense to spend thirty bucks to be able to play one free game. The same goes
for spending all the money on the Wiimote and balance board. That would
essentially strip away over half my spending money for the month and I'm not
even counting whatever you'd then reasonably charge for the game itself. I
have things relatively easy here paying my parents room and board. I shudder
to think how limited the audience for a game which demanded people purchase
those accessories would be. If you can put the functionality for using those
things in a game without requiring people to have them, you'd doubtless find
a small number of people willing to fork over the money. A fighting game
wouldn't overly excite me but there's been quite a lot of interest in that
sort of thing. I would predict that you'd do quite well sales wise with
something along those lines. Through no fault of yours, I lost interest in
Rail Racer some time ago. Racing just isn't my cup of tea. Arcade, strategy
or rpg games would suit me far better. However, before my interest faded, I
took note of the utter care and craftsmanship you put into that game. I have
the utmost respect for your abilities and hope for terrific stuff from you
in the future. You seem to be open to a whole lot of different game styles
and I have no doubt you'll come up with something which turns my crank
eventually. Thankfully, I think interest in accessible games is once again
on the rise. With moves like the one made by Serotek at the Atia conference,
that can only draw more blind people into digital life. The thought of
paying half as much as I did for Jaws to get a screen-reader which I'd then
never have to pay to keep updated is mighty appealing.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power
A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com
----- Original Message -----
From: "Che" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, January 29, 2009 5:37 PM
Subject: [Audyssey] Would you pay $50 for a killer controller?
Hi all,
I am ramping up plans for an online head to head fighting game. At first
it will mostly be a test bed for latency issues, so I can see what the
limitations are for head to head combat over the internet.
One idea I am picking at is the inclusion of The nintendo Wii controllers
for the game.
It is possible to use the Wii controllers via a blue tooth hookup with a
PC.
Having used these controlers on my Wii, I can tell you they are amazing.
In the boxing game, the faster you punch with the controller, the harder
your character punches. In Mortal Combat, you draw a pattern in the air
with your controller to execute certain moves.
All of this functionality is available with the PC port of the controller
software.
My question is, how much would the average blind gamer be into this?
I think the draw to a head to head fighting game would be good, assuming
lag issues could be worked out, but would the average gamer be willing to
drop the $50 or so necessary to buy a controller and blue-tooth hook up?
The possibilities for useing the Wii controllers is immense for
accessible gaming, most especially for action titles.
The balance board can be used as well, another $80 or so. Think of the
ability to dodge your opponent simply by leaning, or run away from a
monster by, well, running.
Anyhow, it is an exciting concept, what do you guys think?
Later,
che
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