but please thomas, if you can, search for that man, yea, with force feedback things stay much much more fun and realistic, and i also suggested jin to add force feedback in the game. personaly, i'd love to have force feedback all the game, like wen you are driving, it vibrates a bit, wen you speed up or almost crash, or even crash, it vibrates much more, he sayd that he doesn't like it, but even if it could be added in some parts... it will be awesome. -----Mensagem original----- De: Thomas Ward <[email protected]> Para: Gamers Discussion list <[email protected]> Data: Terça, 03 de Fevereiro de 2009 10:11 Assunto: Re: [Audyssey] If it ain't broke
Hi, Definitely oops. That's too bad as I'd like to have seen force feedback support in Mach 1. I seam to remember some force feedback documintation in the DirectX 8 docs for VB 6, and I use to have a book around here kicking around that was for VB 6 and DirectX 8. It was called "Programming Games in Visual Basic 6 and DirectX 8" or something like that. There was a chapter devoted to more advanced topics like adding force feedback to ff type controllers with working code examples. Unfortunately, i don't know if I still have that particular book as I have deleted most of my older programming books, and have books related to VB 2005 and later as well as C# 2005/2008, C++, etc. Jim Kitchen wrote: > Hi Thomas, > > Oops, I probably no longer even have the software cd that came with the > steering wheel. Oh well, I never found any code for force feedback thus > didn't plan to put it in Mach 1 tts. > > BFN > > Jim > > "We all have inconveniences of one kind or another. How you deal with > them determines how successful you are." > > [email protected] > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
