Hi,
As I just mentioned in the previous post there are two reasons why a
weapon might not be doing any damage. First, you are too close. If you
are too close you can't correctly aim, swing your sword, etc because of
lack of room to maneuver in. Second, the enemy is out of range. In that
case you flat out miss because it is too far away to hit.
As far as your panning suggestion can you explain further? I'm afraid
I'm not sure exactly what you are suggesting/asking.
As for ducking I know it is fairly messed up. I've tried, but can't
exactly get it right. If I don't resolve it soon I'm strongly
considering just scrapping the duck command altogether. That's how
annoyed I am with it right now. Grin.
Shadow Dragon wrote:
Yeah, I've seen something like this before, sometimes your weapons just
outright stop working on enemies and you have to run in the opposite
direction and turn back around to be able to do damage. Also, any chance
the attacks could have some kind of connection sound and panning, so
crouching would be a bit easier and make more sense? At the moment it
just sounds odd, you hear the attack go off, then the character just
randomly yells out, haha. Its kind of amusing, but makes getting into
any kind of rhythm a bit tough. Also every once in a while crouching
seems to disable itself, if you hold it down you'll crouch a bunch in
rapid succession, but if you try to time it, sometimes crouch just
outright doesn't work and you end up taking a hit before you can crouch
again.
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