Oh...I see what you are saying. From a programming standpoint that would
be a total nightmare to program. Every lightning bolt, arrow, etc would
have to move in real time with the sound of course being panned in real
time. That is way, way, way, way too much work for me at this point.
Shadow Dragon wrote:
Bah. Sorry for the double post, forgot to answer the second part of this.
For panning, what I was thinking of is this. Say a harpy tosses a
lightning bolt at you. So you hear the lightning sound, only instead of
staying stationary and then hearing a pain cry, you hear the bolt pan
across the screen to your character so you know how close its getting so
you can dodge. If it hits, you hear an electrical explosion as your
character yells out. This would be a little odd for arrows, but you
could always do what graphic audio does in that situation and give the
arrow a kind of high speed propellor or wind sound to signify its
flight. It'd make attacks a bit easier to avoid and make them more
realistic, in my opinion. Just a suggestion though.
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