hmm well you could make it a arcade type che, enemies weapons, etc.
I don't have the cash or the room to stick a joystick currently and don't have
the wish to get a remote.
however I do have an old by 10 years or so ffb stick from logitech I got when
we were first talking about this on the gamers list.
its still in its box.
I just havn't bothered with the thing.
At 04:50 p.m. 11/04/2009, you wrote:
> Hi all,
> Some of you might have caught my previous posts on my plans regarding using
> the X Box 360 controllers as well as the We remote in my upcoming fighting
>To that end, I've been working with XNA, the new game development platform
>from Microsoft along with the programming language C sharp for the past two
> Overall, I dig it so far. The XNA C sharp combination will allow me to
> integrate x box and wii controllers as well as the usual keyboard, joystick
> and mouse combination into the upcoming fighting game.
> I found a blu tooth device that most best buys sell that will allow the wii
> remote to work with a PC, and I've been playing around with it. Looks like
> we will be able to actually punch our opponents by punching, and block by
> ducking and so forth for those that want to invest in a wii remote. For
> those that don't, full force feedback will be incorporated into regular
> controllers, as well as keyboard and mouse support.
> I have found that I can use a wii fit board as well, which is kind of like a
> small balance board we can use to dodge in the game, squat down, jump back,
> etc. The possibilities are tremendous, including a possible excersize
> software for the blind.
> I have created a fairly simple helicopter simulation to test out the new
> controls, right now all you can do is fly it around some and land it, and if
> you land too hard it crashes, but it has possibility and I may release it for
> free for folks to play with if they like once I add a couple little things,
> maybe an enemy to shoot at or something.
> Anyhow, wanted to keep you guys updated on the progress. These new
> possibilities with the controllers, our proprietary online code as well as
> new XNA features should make the next generation of games from Blind
> Adrenaline a lot of fun to play.
> I'll keep you guys updated as progress is made. In the meantime, would
> anyone be interested in the helicopter simulation? Suggestions welcome, but
> future development will be limited, so I may put in a single enemy AI or
> maybe a mission to deliver cargo or something, but I won't have time to do
> anything very extravagant with it.
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