Hi Michael and all,
I'd like to clarify why I am asking this question. It is not so much a
question of possibility, but weather or not keeping arcade mode is in
the best interests of the game and for the engine in general. I had
numerous problems in the early days of Mysteries of the Ancients
spauning your character at the wrong place, the game crashed when
spauning, and other bugs here and there throughout the development
cycle. I have fixed most of those bugs in the .NET based engine that
MOTA was based on, but lacks features of my cross platform game engine
which i think is stable enough to begin creating games with. I've been
trying out MOTA on it to see how stable it is as well as fix any and all
errors in the new engine since Mysteries of the Ancients is a fairly
straight forward and easy game compared to the games I plan to create
with it later on. My worry is if I start hankying with the engine to add
in all the scoring, multiple lives, etc the same bugs and problems I had
earlier might come back and screw the engine up in the process.
Therefore before i do it I was hoping to see if this was a big feature
request, and if spending the next few months possibly debugging an
arcade mode was worth it.
On the other hand I might be worrying over nothing. As I have arcade
mode mostly debugged in the Windows port of the game, as of Beta 4, as
long as I follow my logic and code closely I might avoid all prier
issues altogether. I just don't know until I do it. I don't want to
discurrage anyone from requesting an arcade mode, but wanted you and
others to know there is a risk to introducing it into the new engine.
Michael Feir wrote:
I very much prefer the arcade mode. Please keep that in there if
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