Hi Pranav,
That's a good question. Initially I also assumed the garbage collecter was doing its job, but the longer I played the game it kept using more and more system resources. Since I've never seen anything remotely like this before I was just as perplexed as you and wondering why the garbage collecter wasn't doing its job. Well, to make a long story short I wasn't properly closing the sound Clips and disposing of the Clip objects. So the garbage collecter never cleaned up after the game because it didn't see the Clip objects as disposed. So the game continued to put sound clip after sound clip on the heap until the game crashed. I've since fixed that bug, and now call the garbage collecter on demand to make sure all sounds are properly disposed of and cleaned up as soon as possible. Things run a lot smoother and better now.

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