Hi, earlier on When Kelvin and I were testing battle racing for Che, we felt that it could be overwellming for many gamers out there and we had ideas for a new multi-player game. coincidently, Our ideas and your plans have their similarities. I think it will be fun and adictive and yet not difficult to learn. It's a shooting game but definitely not just moving the left and right arrow to shoot. It could be 1 on 1 combat or up to 3 on each side. Your objective is to protect your base and yourself and destroy your enemy. This is our rough idea of the game. I will use a game board to describe the battle field so is easier to picture it. The game board is 20 by 25. Your territory is from A1 to T10 and enemy is A16 to T25. Using bottom left as a guide, you have 4 healing stations spread out evenly across A3 to T3. You have to be directly in front of that station to block the shot. The 2 squares behind the stations are your healing and shield recharge zones. Same for your enemy where the healing stations are facing each other. From A11 to T15 is the no shooting zone, meaning u cannot shoot from that area, but if your enemy is at his own territory, he can shoot you.
You: move around and destroy your enemy. If you are in range with him, he is also in range with you. If being shot, you can either dodge or turn on your shield. The shield is the only thing you can use to block the enemy bullets from shooting your bass. The limitations are, when is on, you cannot move. and it can only be active for a limited time, say about 20 seconds. You have to recharge it from time to time by staying behind any of the healing stations. During the process, you can't do any thing. Is all up to your partner to defend the territory then. Your shield will also not block the bullets if your partner accidently shoot you from behind. Your gun: the speed is about 1 bullet every second. You have unlimited ammo, but it can only load up to 6 bullets at every 1 time. You can shoot any thing that is directly in front of you, including your friend. The closer you are to your enemy, the less time he has to react. I mean, if you shoot your enemy from b1 and he is at B25, he has more time to turn on the shield or move to the next square before the bullet reaches. If you are at B10 and he is at B16, is almost immediat. Again, you are in range, he is also in range. powerups: There are a few that we thought of including rapid fire, lazer that can shoot across a few squares, invisible to enemy and a nusty item. Invisible of course is also for a limited time, not more than 5 seconds. During that power time, you can go to your enemy territory to shoot, but if your power runs out before you get back to your zone, your health decreases. Haven't thought of what the nusty item does yet. The items appear randomly at any where from A13 to t13. Any1 on the field can go snatch it. When it appears, you won't know what it is until someone gets it. It could be a nusty item or nothing. haha! Ok, I hope my explanation is not too confusing for you. If you think this can be worked out, we can discuss about it in more detail. What I read from the blind gamers list, it sounds like many of them are into shooting combat games. I think this not to complicated for them and challenging for all. boom boom boom Steady --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
