What really counts is whether the music fits the game, as in the case of an example I used in a previous post. Here's another one: Would you want to be listening to Beethoven's fifth symphony as the mood music for a fast paced first person shooter game like Aliens in the Outback? Whether you like a particular type of music or not is not the important thing. It's whether that music fits in with the main purpose of what you bought; a game. If you're buying a game for the music, buy a CD of that music and save money, providing that music can be found on a CD. I buy games in order to play those games. The music is considered a bonus.
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Shepherds are the best beasts.
----- Original Message ----- From: "CSF inc." <elohee...@verizon.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, August 16, 2009 4:14 AM
Subject: Re: [Audyssey] The real Game Circle


Hip - Hop is my music of choice, I guess if you haven't seen or felt the energy of a rap show you couldn't see what I feel; it's a culture that began in the south Bronx in the 1970's and has maintained to be the number 1 growing music category as far as Gross Sales for the last 10 years, so I guess someone is buying it Ha? As far as Star Wars music, come on, be realistic, would you have fifty cent as the musical theme? No, and that is correct; but, for games like GTA it fits because of the gangster nature of the game, but all Rap isn't gangster, ever herd of Most Def? Common sense, the roots and many more; within the culture of Rap there is sub sections like Christian Rap.. Still as time moves on so should the musical background of video games, the main stream has thousands of games with Rap on it, and so should audio; we should stay current with Popular Culture, everyone isn't from the Hills of Montana.. Not to offend but really.. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 14, 2009 6:17 PM
Subject: Re: [Audyssey] The real Game Circle


Hi,
When it comes to choosing game music a developer must always keep his target audience in mind. Not everyone likes the so-called "up to date" music you speak of. I know several people who absolutely hate hip-hop and I know a few people who think it is the best music on earth. I personally dislike hip-hop, I am an 80's rock fan myself, so I would not be inclined to include that sort of music in my games. One way to resolve this problem is for a developer to use music that is acceptable to just about everyone such as by using cinematic music tracks. I've got plenty of mainstream games here that use cinematic music tracks like Star Wars, Tomb Raider, Indiana Jones, Star Trek Elite Force I and Elite Force II, etc. The music is something that is there and doesn't disrupt your concentration while playing. Now, could you imagine playing something like Star Trek Elite Force and instead of the Star Trek cinematic music in the background you have some hip-hop music in the background instead. Not only would it sound completely out of place for that kind of game, but I would find it totally distracting. For me it would kill the mood, and be come a major disruption. Now, let's assume the game was about gang warfair in L.A. Then, I could see some hip-hop music in the game. Something like natural Born Killer would fit right in with the games kill or be killed game play. However, that style of game is completely different from Star Trek.
HTH


CSF inc. wrote:
Your the man, and can't wait for your football game, dude, call me personally.. As for a fighting game. I can only wish, and allot of other blind gamers I know is starving for it.. And what about up to dat music? Rock, Hip - Hop, club, dance.. Come on it's almost 2010.. Later


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