well those partitions don't always work.
in fact some reguard partitiononline as spam.
I do fill it out if it suits me but we rarely hit it off.
yeah josh you have the determination to make something work.
but it won't.
we don't have the firepower or the defence.
At 04:37 a.m. 17/08/2009, you wrote:
>The fact remains that you'll be using their sounds illegally, their
>characters and plot lines illegally, as well as infringing on anything
>else they can possibly have copyrighted if you've done a credible job
>at immitating the original.  I know just enough about programming and
>more than enough about copyright from my music and audio work to know
>that that's a hell of a lot of time to spend on a project that
>wouldn't ever in a gazillian years hold any water with any big games
>manufacturer.
>
>Love your enthusiasm Josh, but the inescapable fact here is that
>legally, our hands are tied too tightly to make this route feasible,
>and unfortunately their simply aren't enough of us to bombard and make
>a splash in the bath of a multinational games company that might make
>them look up from whatever they happen to be doing in the afore
>mentioned bath and wonder who's hopped in with them.  Excuse the
>random analogy, writing the same point over and over requires some
>innovation.
>
>Perhaps, the closest you could get to bombardment constructively would
>be to organise the mother of all petitions and send it around a few
>places once you've got every signiture possible.  We'd be talking a
>fairly big job.  Before it'd even be considered, what we were actually
>asking for would have to be realistic, very well worded, and boy would
>it have to have a serious amount of signitories.  I'm not talking
>"make games accessible soon ish or we'll be cross", I'm talking about
>figuring out the very first rudimentary improvements that need to be
>made in order to give us a tiny handhold, baby steps I suppose is the
>expression.  I'm not too bad with words, but don't have nearly enough
>knowledge to know what to ask for, or even if there's anything we
>could ask for that would actually help.
>
>Of course, if that turns out to be a pants idea, the best thing you
>can do with your enthusiasm Josh is settle to learning a language and
>start putting out your own stuff.  Apparently it's quite rewarding.
>
>On 8/16/09, Josh <jkenn...@gmail.com> wrote:
>> Hi,
>> ok here's an idea.
>> first rip the audio/sounds from mainstream games. and then make an audio
>> game using the mainstream comany's sounds. and then don't selol the game,
>> make it free but keep the source code. then when the mainstream companies
>> come round with their cease and desist letter. make a deal with them. tell
>> them I'll give you the code to my game if you'll sell it. once you complete
>> the game, don't give it out to anybody you see, kep the game and the source
>> code, then email the company whose game it was originally and tell them you
>> made their game accessible pinting them to a website nobody else knows about
>> so they can download the game. Tell them if they do not agree to sell your
>> game that you made with their idea their original title, their sounds, you
>> will release the game as free open source software under the general public
>> license. And since they are driven by making money they naturally will want
>> the code. and if they renig on their part by noot selling it then you
>> immediately release that game as open source. to differentiate it from
>> sighted games put the word accessible in front such as accessible harry
>> potter and the half blood prince game or accessible madden nfl.
>>
>> Josh
>>
>> Join me on klango at www.klango.net visit and sign my petition at:
>> http://www.petitiononline.com/coda1234/petition.html
>> and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at
>> http://www.twitter.com/jkenn337
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