actually tom I can answer the question of tools, you need to get the full 
version of xna studio, which means I think anyway a full visual studio pro 
licence which costs a bit, below 1000 but like 300-600 or so.
but xact then is the major issue and the licence.
hmmm but that may be doable if we can find someting that will be a frontend for 
xact, the licence may cost though.
not sure but that may be worth while trying to find.
At 01:44 p.m. 17/08/2009, you wrote:
>Hi Josh,
>Sigh...Not really. Accessibility is something that is in the game when it is 
>released or it is not. You can't just bolt on a piece of software that will 
>magically make the game accessible to you.
>As far as creating accessible games for the XBox 360 it is possible. The XNA 
>Framework that ships with the XBox is similar to the XNA Framework for 
>Windows. However, again we are talking money. The XNA framework for Windows is 
>free, but creating games for the XBox requires a special license, and I'm not 
>quite sure what is involved in getting the development tools for XBox.
>Another problem I see with creating accessible games for the XBox is XAct. In 
>brief, there is an audio tool, XAct, that is required to compile sounds and 
>music into soundbanks for the Xbox 360 console.  It defines settings for 
>loops, 3d audio support, sound effects, etc. Since the XAct tool is largely 
>unaccessible writing games for the XBox 360 would be, to say the least, 
>difficult. I wouldn't say impossible, but it is a difficult issue.
>As far as if PCs are more popular than game consolesI'd say yes. Most of the 
>accessible gamers I'd say don't own an XBox, Play Station, or Wii for the 
>simple fact they cost a lot of money, the games aren't fully accessible, and 
>most accessible games are for the PC. Plus writing games for a PC is much 
>cheaper than even thinking about the nightmare of trying to license rights to 
>create games for the Play Station, XBox, or Wii.
>
>Josh wrote:
>>Hey,
>>
>>Is it possible we could or someone could make a special flash rom for a 
>>nintendo wiii or playstation or xbox flash the machine with a special 
>>firmware which would make it accessible? or, learn to program for xbox and 
>>make accessible console games? or do more people have pcs and macs than have 
>>game consoles? 
>>Josh
>>
>>Join me on klango at www.klango.net visit and sign my petition at: 
>>http://www.petitiononline.com/coda1234/petition.html and visit my blog at: 
>>http://jkenn337.klangoblog.net follow me on twitter at 
>>http://www.twitter.com/jkenn337
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the management of the list,
>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>  
>
>
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/gam...@audyssey.org.
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to