Hi Bryan,
That's really not that unusual for a single developer. It is hard to gage exactly how long a project will take when it is done in free time, the developer doesn't have a fixed schedule for development, and if he divides his free time between programming and something else.

Bryan Peterson wrote:
The same thing happened with Castle Quest before the game was scrapped. Justin initially said it would be out in fall of 2004 or something along those lines. I do hope we'll see more titles from them in the future. THe ones they have out now have sort of lost their appeal for me. Homer: Hey, uh, could you go across the street and get me a slice of pizza?

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