Just making sure. I'm sure the last thing Thomas wants to do is make anymore major changes, aside from adding the rest of the levels and things of course.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 08, 2009 6:54 PM
Subject: Re: [Audyssey] I did it!


Yeah, I know. I was joking. lol.
----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 08, 2009 5:04 PM
Subject: Re: [Audyssey] I did it!


I don't imagine that's possible or easy to do. How about we just let Thomas finish the project as quickly as he can? After all he's been working on it for three years and counting. Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 08, 2009 4:33 PM
Subject: Re: [Audyssey] I did it!


Hehehehe. Well, that is a fair point. But could we reach a compromise and say... you turn off half of it? grin. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 08, 2009 1:30 PM
Subject: Re: [Audyssey] I did it!


Hi,
Whenever you visit a room it triggers a visited flag. That way no new enemies and items will be generated for that room. I don't think you would exactly want me to turn off that trigger as not only would items be generated again so would the monsters.

Grin.

Clement Chou wrote:
I finally beat Mota without taking any damage, on the beginner difficulty. My one complaint... once you pick up an item once in a room, if you go back to that room then nothing ever spawns there anymore. I'm wondering whether it'd be possible to put random items in rooms every now and then at random intervals, so that we couldn't always go into the room until we got all we wanted, but there'd be something to be gotten if you needed it? Just a thought. And if you're striving for realism, you could go for something like Angela doesn't see it the first time running through or something. Just an idea from a mere guy who likes to give opinions like this. lol.
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