I was able to do this a few months ago. Admittedly I haven't tested it
recently, so things may have changed between now and then. I'm curious to
try it again myself now. Perhaps VIP Mud will have Simutronics support in
their next version, but this method has been available since the late 90s.
Maybe Simutronics made it unavailable, but there should be a file containing
the information. Maybe it's a file with the .sal extension. I'll look into
it.
----- Original Message -----
From: "Jeremy Hartley" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, October 19, 2009 1:56 AM
Subject: Re: [Audyssey] playing Simutronics games via telnet
Hello.
I will now post my findings regarding this method of connecting to
simutronics games, just after trying to connect using a new character.
I have seen an article similar to the post below, in an issue of audyssey
magazine from a while back. In fact, what prompted me to write my
messages a few months ago to this list regarding playing simutronics games
with a mud client was that, following those instructions given below,
there did not appear to be a file called gse.~xt in the root directory or
any directory for that matter. I then ran a windows search on all files
and folders on the hard drive, and no files of any kind were listed with
the ~xt extention.
After reading chad's message, I decided to try it all again.
So, I just recreated an account, created a character from the website,
selected the wizard front end, downloaded the game launcher and connected
via the wizard front end, and quit to log out. Then, went to the
downloads section of the play.net site, downloaded the Simutronics desktop
game entry, installed it, ran it, selected my character and the wizard
front end, logged in, quit, and then looked for the sge.~xt file in the
root directory of the hard drive. And, like I said, there was no file on
my hard drive with that extention. Also, and finally, I did tripplecheck
to make sure that I have show hidden files turned on in the options view
tab.
After looking at the downloads page, the simutronics desktop game entry
program appeared to be the only game entry program around. Perhaps
simutronics has changed something between gemstone III and gemstone IV?
When were you able to successfully log into these muds in the way
described below?
Thanks for posting this, and I will monkey around with the other files
listed in the simutronics directories at some point. Maybe all the info
is hidden in another file with another extention. grin
Jeremy
----- Original Message -----
From: "Chad Fenton" <[email protected]>
To: <[email protected]>
Sent: Saturday, October 17, 2009 7:48 AM
Subject: [Audyssey] playing Simutronics games via telnet
Hi, all. I recently was reviewing the archives of recent messages and
saw a discussion of the muds offered through Simutronics. In case anyone
is not aware, it is possible to play these games with your favorite mud
client of choice. To do so, you first must have an account with
Simutronics for the game you wish to play. Here is how I've been able to
play these muds through telnet in the past.
Once you have an account and have downloaded the Simutronics launcher
program and Wizard front-end, I'd also encourage you download a program
called Simutronics game entry, which will allow you to log into the game
by inputting your account name, password, and the game you wish to play.
It may be called Ultimate Simutronics Game Entry now. Once you have
logged in, the wizard program will load and put you into the game, and
you'll likely hear some music to let you know you're in the mud. Then
you'll have to type quit to exit the game.
Here's where the fun begins: playing through telnet. When you log into
the game with the wizard, a file is put into the root directory of your
hard drive, usually your C drive. The file is called gse.~xt. It
contains the authentication login key you'll need to access the game, and
as an added bonus, it contains the host name and port you will telnet
into, which I think is something like gs3.simutronics.net 4900. Copy
everything after key= to the clipboard, as it will be the login key
you'll use momentarily. It'll look like a long series of letters and
numbers.
Now you will run your mud client of choice and telnet to
gs3.simutronics.net 4900. When you connect, your screen reader won't say
anything. Now just paste the login key and hit Enter, then type the word
JAVA, all in caps, and press Enter, whereupon you should see "please wait
for connection to game server." Now you're playing the game using
telnet.
If you log out and wait more than fifteen minutes or so, the login key
you used to get in will be invalid, so you'll need to enter the game
using the Simutronics Game Entry program and quit, following the steps I
mentioned earlier, in order to play once again.
The other Simutronics muds, Dragon realms, Alliance of Heroes, and Modus
Operandi, each have their own telnet host and port names, but you can
find those by looking for the gse.~xt file in the root directory of your
hard drive.
In case any are wondering, the Wikipedia entry on Gemstone IV mentions
that using telnet to play Simutronics games is possible, and truthfully
has been for years. I am not affiliated in any way with Simutronics, but
just wanted to let players know that one can play their games through
telnet and how to do so.
Hope you all will find it useful. Now if there was a way to make the
Wizard client for Legends of Terris or Legends of Cosrin accessible with
JAWS or Window-Eyes. Their wizard program behaves very similarly to
Simutronics' wizard program, repeating lines of text and generally making
the play experience rather inaccessible. In case anyone is wondering
about these two games and can work some technical magic through
scripting, they can be found at www.legendsofterris.com and
www.legendsofcosrin.com. As with the Simutronics games, these two are
also pay to play, around $13.50 per month if using Paypal.
Regards,
Chad
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