This is a Managed DirectX bug. When reading into a SoundBuffer sometimes
DirectSound trips a false error saying the "argument is out of range." There
is no known fix for it since Managed DirectX hasn't been in development
since .NET 1.1.
In other words, it's not an issue with the game--it's a library issue.
Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
----- Original Message ----- From: "Richard Sherman" <squir...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, October 27, 2009 8:43 PM
Subject: [Audyssey] MOTA Beta 9error encountered

Hello Thomas,

Great demo. Keep up the great work.

Today, I grabbed the beta 9 demo. I uninstalled 8 first, then installed 9.
While playing the demo just now. I got the uzi for the first time. After
going into the second room just after the 2 chasms, I used the uzi to kill
the centaur there. Then an error message popped up. the error message reads
as below:

Error signature
EventType : clr20r3     P1 : tomb.exe     P2 :     P3 : 4ae75e0a
P4 : microsoft.directx.directsound     P5 : 1.0.2902.0     P6 : 40eeb491
P7 : 24b     P8 : 3c     P9 : system.argumentexception
Reporting details

To my knowledge, I have the latest direct x build, the same one listed for
download on your site. I have never encountered any other problems with any
of your other games.

Any suggestions?



Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to