Thanks for this info. I had not heard about this Managed DirectX bug
before. This should serve as a reminder to me to get off my butt and
convert over to SlimDX soon. I do know SlimDX March 2009 is quite
compatible with Windows 7, and is the better choice for .NET game
developers these days.
Munawar Bijani wrote:
This is a Managed DirectX bug. When reading into a SoundBuffer
sometimes DirectSound trips a false error saying the "argument is out
of range." There is no known fix for it since Managed DirectX hasn't
been in development since .NET 1.1.
In other words, it's not an issue with the game--it's a library issue.
Munawar A. Bijani
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