Hi Munawar,
Thanks for this info. I had not heard about this Managed DirectX bug before. This should serve as a reminder to me to get off my butt and convert over to SlimDX soon. I do know SlimDX March 2009 is quite compatible with Windows 7, and is the better choice for .NET game developers these days.


Munawar Bijani wrote:
This is a Managed DirectX bug. When reading into a SoundBuffer sometimes DirectSound trips a false error saying the "argument is out of range." There is no known fix for it since Managed DirectX hasn't been in development since .NET 1.1.

In other words, it's not an issue with the game--it's a library issue.
Munawar A. Bijani

Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to